The Legend of Zelda: Breath of a Wild takes a really freeform proceed to a classical series, permitting we tackle hurdles in whatever sequence and demeanour we wish. This can lead to some rather absurd scenarios.
For instance, in a genuine world, you’d substantially spend a lot of time scheming before climbing a hulk lava-belching volcano, right? You’d get a correct heat-resistant gear, make certain we knew a area well, and tract your trail to a tip intensely carefully! Well, that’s not how many players select to tackle Breath of a Wild’s intimidating Death Mountain. At least, we certain didn’t! For whatever reason, we motionless to take on Death Mountain before any other vital area, and let me tell you, removing adult that raise of rocks was a bit of a drum show.
Apparently, animator and YouTuber TerminalMontage had a identical experience. In his new animation “How to Get to Goron City,” Link sets off into of a Death Mountain area with zero though simple rigging on his behind and a pointless collection of food to keep his hearts replenished. Once his charred and smashed body finaly arrives during Goron City, he has to desperately locate a emporium that sells fireproof gear, and once he does, discovers he doesn’t have a income for pronounced gear. Yup, been there.
All this things seems reasonable adequate while personification Breath of a Wild, though it’s all kind of nuts when we take it out of context. The fact that we don’t notice or caring is a covenant to a game’s quality. Hopefully this animation becomes a array – my insane lurch to Zora’s Domain was roughly as disorderly as my Death Mountain adventures.
You can check out WWG’s latest The Legend of Zelda: Breath of a Wild coverage here, and the endless behind catalog of stories, right here.