While a singular hybrid inlet of a new console positively gained it copiousness of attention, there was tiny doubt that, after a blurb explosve that was a Wii U, Nintendo indispensable a torpedo app to make a new complement a must-have squeeze – and this desirous open-world journey ticked all a boxes.
The usually problem with creation one of a many critically-lauded video games a attention has ever seen is that you’re afterwards faced with a unenviable plea of carrying to tip it with your subsequent tour – and, in a flattering singular spin of events, that’s precisely what Nintendo intends to do.
Direct sequels aren’t all that common in a Zelda universe, though Breath of a Wild 2 will nonetheless find to yield an even some-more constrained knowledge than a prototype while rooting a movement in a same ‘version’ of Hyrule – a confidant move, given that fans will directly review a dual games.
Here are 6 things we consider Nintendo can do to safeguard that this follow-up is each bit as essential as a original.
Bring behind a dungeons, though better
Now, before we get a wrong idea, there was partial of us that was really gratified that Breath of a Wild did divided with a normal dungeons seen in before Zelda titles. It’s not that we didn’t suffer them; it’s usually that a authorization had depressed into a bit of settlement rut, with a simple settlement of ‘explore overworld, enter dungeon, kick boss, rinse and repeat’ being many set in stone.
However, while a disturb of exploring a sprawling, gross landscape of Hyrule in all directions was really acquire indeed, it also felt like a partial of what creates Zelda such a good array was blank somehow. Sure, a Divine Beasts offering small, puzzle-based hurdles in enclosed spaces, though it wasn’t utterly a same.
The trailer for Breath of a Wild 2 hints that subterranean scrutiny could form a partial of a game, so let’s wish it finds a approach to decently mix a immeasurable open universe of a strange with some low and formidable cave environments that enhance a plea in new and enchanting ways.
Make a story stronger though losing actor agency
Breath of a Wild’s storyline was engaging, though it arguably played second fiddle to a vast, open-ended inlet of a environment. Detached from a linear inlet of before outings, a game’s account fundamentally had to blur into a credentials to give a actor finish freedom, and was usually called on during certain moments to pull a tract forward.
The plea of distinguished a change between actor group and a riveting storyline is one that developers all over a universe onslaught with, though if there’s one association that can truly spike it, afterwards it’s Nintendo. Hopefully, this will be probable though sacrificing a lovely clarity of leisure that Breath of a Wild delivered in spades.
Ditch a brittle weapons
The fact that a weapons in Breath of a Wild mellow over time done a diversion severe and also ensured that we didn’t simply collect one descent choice and use it for a whole generation of a journey (at least, not until we performed a indestructible Master Sword, anyway).
It was a dauntless and – in a context of a array – rather insubordinate pierce that kept us all on a toes during a game’s extensive campaign. However, it also felt needlessly frustrating during times; there was zero some-more demoralising than removing tighten to a finish of a moving conflict with a tough rivalry usually to find that your sword shatters before we can land a torpedo blow.
Some kind of arms plunge complement could still be factored into a sequel, though maybe Nintendo could make it reduction punitive this time around – or use mechanics that force players to examination with their armoury of weapons so they don’t simply foster a singular form all of a time.
Bring behind a classical items, though with a uninformed twist
As good as ditching dungeons, Breath of a Wild also jettisoned informed items, such as a Boomerang, Hookshot and Iron Boots, pivoting a journey from a traditional, gear-gated knowledge to a some-more free-form explorative romp.
Again, we’re not awaiting or seeking Nintendo to return behind to a normal Zelda template – that would sack Breath of a Wild 2 of a same mixture that done a strange so extraordinary – though there’s certainly some approach of introducing these classical equipment into this ‘new’ setup, and expanding a gameplay possibilities during a same time. Perhaps we could see all-new equipment make an appearance?
Restore life to Hyrule
Outside of Kakariko Village, Hyrule was flattering underpopulated in Breath of a Wild. Instead, Nintendo chose to illustrate how Ganon’s immorality army had ripped a land apart, laying rubbish to a vital race centres – and it worked. The fear during exploring a decimated Hyrule Castle Town – traditionally a bustling heart in before games – was devastatingly effective.
Perhaps a subsequent diversion can uncover a nation’s collateral easy to a former glory, plentiful with people who are all too peaceful to send we off on side-quests and a like? Filling a diversion universe as immeasurable as Hyrule with life won’t be easy, though it will eventually make for a some-more enchanting game.
Give Zelda a stage
Over a march of a Zelda series, a suggested princess has left from being a untimely plant to a (spoiler warning if you’ve not played Ocarina of Time or Wind Waker yet) energetic and mostly puzzling hero, though a usually games where she’s been a loyal protagonist are found on a luckless Philips CD-i in a disdainful (and non-canon) releases Wand of Gamelon and Zelda’s Adventure – both of that have a flattering vehement repute among Zelda aficionados.
As derided as those games are, maybe they will give Nintendo impulse for a subsequent outing; Link is clearly shown in apocalyptic straits in a trailer for Breath of a Wild 2, so maybe he will be out of elect for a generation of a quest, permitting Zelda to turn a hero? It sounds dramatic, though as we’ve already established, she has before form and could simply turn a heading lady, if given a chance.
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