You Should Be Playing: Uncharted 4: A Thief’s End

You Should Be Playing: Uncharted 4: A Thief's End

You Should Be Playing: Uncharted 4: A Thief’s End

This still doesn’t count as a new Crash Bandicoot game, Sony. Cough up!



Posted: Friday, May 20, 2016 11:00 pm

You Should Be Playing: Uncharted 4: A Thief’s End

Rachel Kaser | Herald correspondent

Killeen Daily Herald

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1 comment

I already gave my thoughts on the multiplayer of Uncharted 4, and it’s a good thing we did, since this examination usually has room for a campaign. So let’s get right to that!

Nathan Drake, adventurer extraordinaire, has staid down with his mother Elena, sad for a aged days yet vital a good life. Then his comparison hermit Sam, whom Nate believed passed for years, reappears with a good lead on a bandit value and a flattering plain reason to pursue it. So it’s time for one some-more adventure!

The gameplay feels a bit some-more cohesive and well-spoken this time around. Climbable view is cleaner, and a introduction of a grappling offshoot is a acquire new mechanic. My favorite sections are a pushing sections, that conduct to move together a game’s glorious graphics, a clarity of lightheartedness, and Nate’s possess snarky opinion together into a fun mix.

But that brings me to a bigger complaint. For all Uncharted‘s claims to celebrity as a story-heavy series, it’s never done adequate of an bid to marry a gameplay and story effectively. Both elements feel like they’re fighting for a player’s attention, rather than pity it.

For example: Near a beginning, there’s a really prolonged cutscene of Nate, home from his remunerative kinship job, servile in yawn in his atmospheric residence while his poetic mother cooks for him. (Do we sound unsympathetic? Perish a thought.) The usually thing that breaks adult this perpetual tableau is – no fun – a turn of Crash Bandicoot. It’s good to see Crash, yet he’s apparently put in since Naughty Dog satisfied that differently a cutscene would be 20 mins long.

Also, vocalization of a story: we know that it’s heavily desirous by Indiana Jones and National Treasure, and therefore is some-more meddlesome in showcasing chronological believe than parsimonious plotting, yet some of a holes in a story widen a cessation of dishonesty to a violation point.

Sam’s apparent significance – notwithstanding never being mentioned in a prior games – is so constructed that even Nate’s early-game childhood flashbacks can’t lend it suitable context. Elena urges Nate early in a story to go on an bootleg value hunt since she knows he’s feeling restless, nonetheless she’s mad after . . . not since he lied to her, yet since he’s on a opposite bootleg value hunt.

Still, we don’t wish to leave anyone with a sense that we didn’t like a story. Many including me have disturbed in prior games that Nate competence be a small too flip about his lifestyle, and his impression arc does residence and solve his value obsession in a acceptable way. His attribute with Elena feels some-more genuine than in prior games, and a container that Sam brings creates Nate feel some-more relatable than ever before.

Uncharted 4 is a solid, beguiling game. It’s not perfect, yet even a diseased tools feel as yet genuine bid has been put into them. I’d suggest it to anyone who has a PS4, for a philharmonic if zero else.

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