Compulsion’s We Happy Few is still trundling by Early Access towards release, and has plans for a estimable Joy-based refurbish in August. Originally, a devise was to report dual updates before a final recover build (Joy and a new Parade biome), though now there will only be one (larger) update.
According to Compulsion, that’s for account reasons. To date, a group has been progressing dual builds: an Early Access build (that people have been personification on Steam) and an inner Story build. As they work to wobble things together into a cohesive whole, a studio wants to do one final EA refurbish and afterwards work on a lift to combine a dual builds for release. They supplement that a Parade District is so heavily entwined with a game’s story that an “Early Access” chronicle of that area no longer seems workable.
The Joy refurbish for We Happy Few, however, is still happening. It’s now going to be in mid-August, though it’ll also be some-more expanded than formerly planned. There aren’t too many sum in a blog content itself, though a criticism response from one of a developers says it will be “based around new Joy effects as good as a new UI, AI alleviation and whole lot of tweaks and polish.”
Sounds like, on a whole, a diversion is relocating towards a probable late 2017, or early 2018, release. The really initial Steam build really felt like a universe in need of a story, so it’ll be fascinating to see either a contingent account can lift together a other, some-more presence styled, elements.