Nostalgia is a humorous thing, something that can totally blind us from a game’s problems, or elicit a clarity of consternation distinct anything else. Tomoya Asano and a supposed “Asano Team” during Square Enix have worked on dual titles now that gaunt heavily on nostalgia, Bravely Default and Octopath Traveler. Both games feel like a healthy enrichment of a normal Final Fantasy formula, and mix elements of a classical 16-bit JRPGs with that of complicated games. Octopath Traveler positively has its share of problems, though it’s extraordinary how singular and strange it feels, and that’s something a mainline Final Fantasy array desperately needs right now.
Asano has worked as a writer on Octopath Traveler, Bravely Default, Bravely Second, Final Fantasy: The Four Heroes of Light, Final Fantasy Tactics: The War of a Lions, and more. He and his group clearly have a lot of knowledge and have constructed some good work, to a indicate that they should be given a possibility to work on something huge. we am of march articulate about a subsequent large Final Fantasy.
Now we should clarify, I’m not observant a subsequent Final Fantasy has to be 16-bit or have a turn-based dispute system. Those aspects aren’t necessary, though after a staggering charge that was Final Fantasy XV, it’d make clarity for Final Fantasy XVI to be a smaller, some-more polished experience. Square Enix unequivocally has a problem with a aspiration and range of their projects, only demeanour that a elongated growth of Final Fantasy XV, a Final Fantasy VII Remake, and Kingdom Hearts III. With a success of Octopath and outrageous cost of XV and a VII Remake, it competence be a good thought to kind of go behind to basis for a subsequent large Final Fantasy.
There are many comparisons that can be drawn between Octopath and Final Fantasy VI, what with a apart impression stories that come together. Of course, a disproportion is that Final Fantasy VI’s story unequivocally do wobble together into a incomparable narrative, while Octopath’s sojourn mostly self-contained outward of lore. The thought of mixed protagonists was novel in Final Fantasy VI, and Locke, Celes, and Terra all common an equal interest in events, not to discuss other celebration members like Edgar or Setzer. This is an thought that Final Fantasy has changed divided from given then. There’s apparently celebration members, though any story has a executive protagonist that gets a many shade time.
The mixed protagonists idea is something I’d adore to see lapse in a subsequent Final Fantasy, and it could offer as a good follow-up to Final Fantasy XV. Octopath’s narrative structure has we personification as characters around a whole world, and since of this we can get a feel for a abounding world-building and science a diversion contains. Each city is singular and any character’s story adds on pieces of science that assistance we know a altogether universe and a history. This is something that Final Fantasy XV unequivocally had difficulty with, as a account was so laser-focused on a categorical celebration that we didn’t get any feel for a altogether world. By planting protagonists all around a world, Final Fantasy XVI could unequivocally raise a range of whatever dispute is happening. Of course, a stories would hopefully join many some-more than Octopath’s, and eventually lead to a incomparable goal.
Octopath Traveler has another engaging tidbit that unequivocally helps strength out a world, with Alfyn and Cyrus’s Path Actions. By examining opposite NPCs we can get pieces of info, and also see a tiny autobiography on them. These are mostly well-written and surprising, like a pointless aged male station during a opening of city who indeed used to be an consultant assassin, though got artificial with a contention after a pursuit went wrong. so he retired. You would never have seen that square of season content if we hadn’t examined a aged man, and a tiny pieces of people’s stories that we get creates each city feel alive. Again, this kind of pattern is something that could be implemented into a Final Fantasy game, and creation it some-more focused on a universe instead of only a categorical party, is something a some-more new Final Fantasy games could have used.
There are also Bravely Default mechanics that we could mix with Octopath’s ideas, namely a pursuit complement and customizable options for combat. Being means to adjust a confront rate and speed of dispute was a godsend in Bravely Default, and they’re tiny touches that supplement to a peculiarity of life of a experience. The pursuit complement in a Bravely games are also a many strong around outward of maybe Final Fantasy V, and being means to mix opposite jobs and skills together authorised for good movement between characters.
It also deserves special discuss that Yasunori Nishiki, a composer of Octopath, should positively be on house for Final Fantasy XVI. It’s a wonderful, singular soundtrack that has a lot of pep and vigor, and again bringing uninformed faces to a array can have good results, only demeanour during Yoko Shimomura and Final Fantasy XV.
Both Bravely Default and Octopath Traveler have that suggestion that done aged Final Fantasy games great, though try new things to allege a genre or yield a singular spin on it. For a many partial they both succeed, and it’s that kind of brazen meditative that a Final Fantasy array needs. The Asano Team has approach knowledge with a Final Fantasy series, though they’ve been relegated to smaller projects so far. What they’ve achieved so distant has been considerable though suppose what a group could do with a incomparable scope, some-more time, and some-more resources. Tetusya Nomura and his group are bustling on Kingdom Hearts III and a VII Remake, Tabata and his group are on a new IP, so it could be a ideal event for a fresh, desirous group to take adult a mantle.