Video Game Review – Final Fantasy XIV: Stormblood

Emma Cockroft reviews Final Fantasy XIV: Stormblood…

In a universe of ever-increasing MMOs how is it that compensate to play ones can still contest with a giveaway market? In my opinion Final Fantasy XIV is one of a best compensate to play ones around. With is overwhelming visuals, engaging story and many opposite classes this diversion offers so most to its players and it is since of this it binds such a clever fanbase. It unequivocally is one of a some-more story driven MMOs around. This diversion has taken adult a lot of my unequivocally small and changed giveaway time and since of several other commitments has taken me distant too prolonged to write my examination afterwards it should have! While this diversion is still a compensate to play we can squeeze several giveaway trials online so we can knowledge this monumental game!

Here we have Stormblood a newest enlargement to Final Fantasy XIV. The story continues with a soldier of light travelling to a new distant eastern land of Gyr Abania with a organisation of soldier friends, visiting bizarre new places and encountering opposite enemies while perplexing to acquit a cities and people from a hold of a Garlean Empire. Square Enix have spent a lot of time formulating and building this story. It pulls we in with a good voice behaving and facial animations (the cut scenes demeanour amazing!) all accompanied by a pleasing soundtracks that make this enlargement their strongest one yet!

Stormblood and a new lands are value experiencing and exploring. There unequivocally is something for everybody to do here be it crafting, exploring or fighting in one of a many new dungeons it unequivocally does feel jam-packed with content. Its overwhelming settings and stories are unequivocally a consternation to behold. There is so most to do and try that it can be a small time-consuming though during a same time it feels value it. From a gorgeous inlet of a Ruby Sea to a Japanese pier of Kugane with a cobbled streets and marketplace stalls that unequivocally do seem supplement a visionary feel to a game.

Two new jobs have been introduced as good as lifting a turn top to 60. Red Mage and Samurai. While Red mage is some-more renouned and combines a good mix of casting, m�lange attacks and throwing in a twin casting ability. we found myself personification this purpose a lot and it has turn one of my favourites. Its fun, beguiling to play and doesn’t get boring. Samurai is a good repairs play with a intensity to recover some harmful combos though a one we haven’t had a possibility to play that much. The new pursuit gauges supplement something as well, all classes now have them though they seem to be built for a new jobs. we suspicion these finished a battles a bit clearer and easier for me adjust to while adding something new. You wish to fill adult these bars to unleash a harmful abilities that come with them.

However we need to be turn 50 to clear these jobs that means hours of harsh unless we squeeze a turn upholder Square Enix offers, that increases your impression to turn 60 and bypasses all a story. we utterly like this as it gave me an choice to only try a new calm out true divided if we wanted to or we could lift on harsh my small white mage to try and get her to turn 60 to be means to entirely knowledge this.

Another new book is swimming. Here Square Enix have finished it again, a underwater universe is pleasing and is primarily amazing. However a newness wears off when we realize there is no underwater fight and there is small some-more to do afterwards simply try and it does feel somewhat underdeveloped. However this doesn’t take all that most from a diversion and is simply one of a new fun additions that we can experience.

While a new enlargement offers so most during a same time it’s still a same routine. Accept a quest, go here, do this and lapse for some knowledge and a reward. Or removing sealed out of a categorical unfolding query as you’re not a high adequate turn so we have to spend time in a cave or harsh divided murdering monsters to finally get to a turn to finally be means to accept a quest. As there is so most to do in this diversion we can disremember any repeated missions as if we get wearied doing this we can always commence one of a many other tasks Stormblood provides.

There is still so most some-more for me to do in Stormblood and we unequivocally wish we could have had a improved internet tie to capacitate me to play it more. we unequivocally wish to spend some-more time on a dungeons and a NPC quests. It is value a hype and is really value a play. we am not finished with this diversion only yet….


+ New Job classes are fun to play

+ Stunningly pleasing word

+ Story query are engaging and fun

+ New dungeons


– Quests can be a bit repeated and boring

– Not good for new players

– Swimming can get a bit tedious after a while.

Rating: 9/10

Reviewed on PC.

Emma Cockroft

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