In this 2017 GDC talk, Guerrilla Games’ Dan Sumaili and Sander outpost der Steen explain how a Horizon Zero Dawn team tangible and implemented a collection tube that would support an integrated diversion growth environment.
Together a span suggested a transparent design of a Decima Engine and how a framework’s capabilities took figure over time, pity examples of systems they grown and how those systems interact.
It was a singular demeanour inside a construction of a collection tube that upheld a studio’s incursion into a new genre and a new franchise, so if you’re during all extraordinary about Horizon or a Decima Engine don’t skip your possibility to now watch their talk for giveaway over on a central GDC YouTube channel!
In further to this presentation, the GDC Vault and a accompanying YouTube channel offers countless other giveaway videos, audio recordings, and slides from many of a recent Game Developers Conference events, and a use offers even some-more members-only calm for GDC Vault subscribers.
Those who purchased All Access passes to new events like GDC or VRDC already have full entrance to GDC Vault, and meddlesome parties can request for a particular subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and growth studios who pointer adult for GDC Vault Studio Subscriptions can accept entrance for their whole bureau or association by contacting staff around the GDC Vault organisation subscription page. Finally, stream subscribers with entrance issues can contact GDC Vault technical support.