Video: Art directing a procedurally-generated dystopia of We Happy Few

How do we qualification a deliberate, cohesive art pattern for a diversion that’s procedurally generated?

That’s accurately what Compulsion Games’ Whitney Clayton lonesome in her GDC 2017 display on a art of We Happy Few, a studio’s procedurally-generated diversion set in a ’60 dystopian drug paradise.  

Clayton common an aspiring demeanour during a details and outs of We Happy Few‘s pre-production research, universe building, and prolongation challenges, articulate ultimately about how to make a procedural universe some-more engaging than those that have come before.

It was an intriguing speak that unprotected some of a strengths and weaknesses of procedural diversion pattern (at slightest when it comes to aesthetics); if we missed it in person, don’t skip your possibility to now watch it (for free!) over on the central GDC YouTube channel.

In further to this presentation, the GDC Vault and a new YouTube channel offers countless other giveaway videos, audio recordings, and slides from many of a recent Game Developers Conference events, and a use offers even some-more members-only calm for GDC Vault subscribers.

Those who purchased All Access passes to new events like GDC, GDC Europe, and GDC Next already have full entrance to GDC Vault, and meddlesome parties can request for a particular subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and growth studios who pointer adult for GDC Vault Studio Subscriptions can accept entrance for their whole bureau or association by contacting staff around the GDC Vault organisation subscription page. Finally, stream subscribers with entrance issues can contact GDC Vault technical support.

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