Ubisoft CEO Feels That Breath Of The Wild And Horizon: Zero Dawn “Borrowed” From Them

Breath

Open universe games are apropos improved and better, generally with this year, as both The Legend of Zelda: Breath of a Wild and Horizon: Zero Dawn attracting all sorts of fans. But Ubisoft CEO Yves Guillemot believes that Ubisoft set a customary for this pattern first, and that several gameplay mechanics indeed “borrowed” from them.

Speaking with WCCF Tech, Guillemot explained his thoughts, bringing adult a Far Cry array as an example. “It’s interesting, since The Legend of Zelda: Breath of a Wild took a lot of things that existed in Far Cry and other Ubisoft games, though did them perfectly,” he noted. “I consider a many critical thing is not a systems as they are, it’s how they can be perfected; how they can give a actor a best knowledge possible.

“The same complement can be in dual games, and not be seen as a same thing. The job, really, is to make certain that we have a certain series of possibilities and that we are means to mix them in such a approach that provides a good experience. When systems are similar, it’s since developers have not been means to take full advantage of what those systems could bring.

“When a complement is unequivocally good during providing fun, a group knows that that will work—and during a finish of a day what depends is a experience. But we are holding some-more and some-more time on a games so that they are really opposite from one another. That has always been a objective. But if we demeanour during many of a games that are being launched—even a final Sony game, Horizon: Zero Dawn—again, they took some of a same systems that we have. Because, in a industry, we always demeanour during other games and other publishers. A diversion is really complex, so it helps us to yield a good experience.”

That said, Ubisoft is perplexing to set a customary once more, this time with multiplayer games. “It’s a kind of diversion that is some-more and some-more in direct from players. As a company, we have to adjust to this expansion in demand,” pronounced Guillemot. “So it’s a doubt of generation: some people have been personification linear adventures, and they tend to wish to continue to play that kind of game, even if they’re starting to open to other forms of games.

“For any series or disruption, there are stairs where we are in a center and a new thing is not nonetheless really interesting. The initial people that try a diversion competence contend ‘It’s good, though it’s not as good as we expected’ and infrequently they don’t wish to try it again.

“But after a while we urge a peculiarity of this new experience, and we arrive during a turn where a new people who try it adore it. It always takes time to change mentalities. For us, we had no choice though to deliver a forms of product that many of a customers, many of a players, wanted.”

The company’s subsequent large open universe adventure, Assassin’s Creed Origins, arrives on Oct 27th for Xbox One, PlayStation 4 and PC.

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by Robert Workman
| Sep 19, 2017

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