On Jun 20th, 2017, Square Enix expelled a second vital enlargement for FINAL FANTASY XIV, STORMBLOOD. With it, many changes to how a diversion is played were introduced, along with new and pleasing areas to explore.
However, due to an unexpected high volume of players, a diversion suffered many glitches during a Early Access duration that finished a pleasing enlargement all though unplayable.
The Woes Of Early Access
One can always design server issues during a recover of an enlargement for any MMO. HEAVENSWORD had a same problems with lagging and people being unexpected away from a game. Those are excusable and approaching outcomes when hundreds of thousands of players are online during once. What was rare was a ideal volume of people causing a calm to be unplayable during all.
The vital emanate behind Early Access and some of a initial recover of STORMBLOOD was that players strike a section wall where we couldn’t swell by a story. This was due to an instanced quarrel triggered by an NPC named Raubahn. The emanate was that solo instanced cut scenes and fights ecstatic a actor to a apart server where they could rivet in a quarrel uninterrupted.
When large amounts of players are all perplexing to get into that one server, it turns into a unfolding homogeneous to a society of people perplexing to get by a tiny hallway. Some players found a proceed around this by backing adult one by one and holding turns. Other opportunistic people inaugurated to merely form a mass of bodies and wish for a best.
No Quest For You!
Once we get past Raubahn, one would consider it would be well-spoken sailing from there. But, as fitness would have it, there was nonetheless another solo instance that was a section wall for players. This time it was a query involving Raubahn’s son, Pipin. Guess it runs in a family.
To tip it all off, a servers that horde a tangible dungeons were inexperienced and causing players to disconnect. One specific issue, that concerned murdering one of a new bosses, Susano, caused an blunder to start and kicked players from a game.
With all of these players being disconnected, it would be a elementary matter of usually logging behind in and resuming where we left off; during slightest in a improved world, it would be. The high array of players being kicked out during once resulted in a prolonged reserve of players perplexing to get behind in. Log in times would operation from 30 mins to 2 hours.
Compared to HEAVENSWORD Early Access dual years prior, it wasn’t anywhere nearby as cryptic as STORMBLOOD Early Access was. This might have been attributed to a North American information core servers being changed to California. The new hardware usually wasn’t prepared for a remarkable liquid of players. At slightest we’ll always have a waggish memes that arose from these issues.
Travel Ban And Transfer Incentives
To palliate a aria on a servers, a growth organisation implemented restrictions on a top undiluted servers, Gilgamesh and Balmung. One of a restrictions was preventing players from transferring to those servers. They also offering giveaway equipment to players who eliminated from a undiluted server to a reduction populated one.
This has caused a slight nuisance given new players are entering a diversion each day and if they wish to play with friends who are already on Gilgamesh or Balmung, they would be incompetent to for a time being. Hopefully, a restrictions will be carried once a servers stabilize.
After Early Access ended, a diversion itself finally stabilized, and players could make swell in earnest. Despite a initial issues, it was good value a wait.
New Job Classes
STORMBLOOD combined dual new classes, Red Mage, and Samurai. After perplexing out both, we was astounded during how many fun Samurai was given we don’t customarily play a soldier classes. It boasts a top DPS intensity than other class, a usually downside being not many raid application with no entrance to support abilities.
Plus, katanas are usually cool. My usually critique of a category was memorizing a Japanese names of a attacks so we could remember that symbol to press.
Red Mage is a new category that certainly stole my heart. we have always been a fan of swords and incantation combinations given my Arcane Warrior days in Dragon Age adult to Spellblade builds in The Elder Scrolls series. In contrariety to Samurai’s pristine DPS play style, Red Mage has flattering high repairs intensity though also has copiousness of support utility.
This category has a manly reanimate spell that’s good in a splash if a healers are preoccupied; it can revitalise passed players, so a healers don’t rubbish mana, and provides a celebration far-reaching repairs boost each dual minutes. This cumulates in an beguiling category with an easy series to siphon out damage. Most importantly, there are Game of Thrones references in a story given one of a characters in a Red Mage storyline is named Arya. This fits easily given Red Mages use rapiers.
Themes Of Stormblood
The account of FINAL FANTASY XIV is no foreigner to war. STORMBLOOD brought a singular viewpoint by exploring assigned countries and attempting to stimulate a series to giveaway those provinces. What followed was a strife of ideals as a would be insubordinate personality and companion, Yda/Lyse Hext, tries to fan a abandon of series in Ala Mhigo and Othard to giveaway them from a rough Garlean Empire.
By this indicate in a story, Ala Mhigo is during a wit’s finish after decades of fighting and losing. Lyse’s biggest plea was overcoming a repeated tongue of “this time, it will be different.”
Lyse learns that she comes from a naïve mindset, carrying never lived underneath Imperial order she didn’t know because people were so wavering to fight. She used that knowledge to grow stronger and lead by instance to rekindle wish in her people.
The ideal foil for Lyse was Fordola Rem Lupis. Fordola is an Ala Mhigan innate lady who tricked her homeland to join a Garlean army and rose by a ranks to achieve citizenship and all a advantages it entails.
She leads a Skulls, a organisation of associate Ala Mhigan youths who never knew life though Imperial occupation. Where Lyse represents leisure by liberation, Fordola has been lifted by an occupying force and believes correspondence is best for Ala Mhigo.
Exploring The Effects of Imperialism
The categorical error with Fordola’s logic is that a Empire considers themselves racially higher to everybody else. They looked down on others and called them savages. Fordola and The Skulls were calm to be second-class adults given they benefitted directly from it. They also blamed a leisure fighters for a Empire’s prejudices opposite Ala Mhigans. As we try Ala Mhigo and Othard, we don’t see a lot of sprawling landscaped and inexperienced cities.
Instead, we find ruins, we find eremite iconography ripped down, and we see destroyed adults too fearful to fight. The citizenry’s spirits were dejected over correct by daily abuse and oppression. Square-Enix took an interesting, and bold, proceed in exploring a effects of imperialism. It didn’t go neglected that a Imperials were dim skinned and believed themselves a higher race.
More Dialogue Options
While navigating a narrative, a characters were noticeably given some-more discourse options in a cut scenes. It didn’t change a story, merely a responses of a NPCs. It adds a covering of soak when we can benefaction a characters however we wish instead of usually nodding along during everything.
We can even select to acknowledge a large bad trainer as an equal…before we kill them.
Author’s Favorite Scene
My favorite stage was during a commencement of a enlargement when one of a companions was injured. If we play as a healer, as we did, a discourse is opposite and one of a NPCs requests your assistance to assistance reanimate her.
This was after many players uttered their frustrations in a final expansion. An critical impression was poisoned, and a poison clarification healer selves usually stood there as they died. It was good to get an tangible scream out and assistance reanimate a friends in a cut scene.
It’s never a correct FINAL FANTASY XIV enlargement though an epic trainer quarrel during a end, and STORMBLOOD didn’t disappoint. In expansions, we faced The Ultima Weapon and The Knights of The Round. For STORMBLOOD, we faced a dragon Shinryu, who was summoned during a finish of HEAVENSWARD.
Players have been clamoring for some-more severe calm outward of raids and Shinryu delivered by mixing mechanics from prior trainer battles. The mechanics were informed adequate for gifted players though not predicted in their execution. Any trip adult would outcome in possibly large repairs or deaths. The animations were also redesigned for that fight.
Players on a some-more infrequent side demanded that Shinryu should be nerfed though what’s a diversion though a challenge?
My usually protest with a diversion was that a Ala Mhigans were all noticeably dim skinned nonetheless we have to concentration on their stories from a white perspective. Namely, Lyse. While Lyse is one of my favorite characters, we was questionable of a dim tones of a other Ala Mhigans. we was even some-more doubtful of Lyse’s father, Curtis, being as dim as they come.
It could usually be that Lyse was designed before her backstory was entirely fleshed out in after expansions. Lyse was in costume for many of a game, so they could’ve given her some traces of melanin when she suggested her identity.
The Next Two Years
While 4.0 is done, a story is distant from over. Just like HEAVENSWORD, a subsequent dual years will be filled with rags that enhance a story of STORMBLOOD.
Hopefully, we will put an finish to a Garlean empire, or during slightest lead adult to a subsequent enlargement where we take a quarrel to their lands. Until then, in a difference of Naoki Yoshida,
“Please demeanour brazen to it!”