The Metal Gear Solid V: The Phantom Pain Disarmament Was a Glitch After All

As it turns out, a special “nuclear disarmament” eventuality trigger that happened final week on Metal Gear Solid V: The Phantom Pain finished adult being a glitch of some sorts, according to a array of tweets posted by a company.

The association states a following: “After looking into a chief disarmament eventuality triggered on a Steam chronicle of METAL GEAR SOLID V: THE PHANTOM PAIN on Feb 2nd, we found that a servers were sent improper values, and a sum nukes owned by a players was wrongly interpreted as 0.”

The twitter thread continued: “We have implemented a array of counter-measures during today’s server upkeep to solve this emanate and forestall this from function in a future. We apologize to all a players, and appreciate we again for your patience.”

It was going to be flattering tough to trust that all players had somehow rejected all their chief bombs, though in many ways it’s good that this happened, so we have a new bit of a diversion to pore over now when lamentation how there will substantially never be another Metal Gear Solid game. But in a meantime, there’s positively Metal Gear Survive, that launches Feb. 20.

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