A The Last of Us Part II Game Designer joins The Initiative as a newest talent in Microsoft’s ever-improving dream team.
According to a LinkedIn update, former Naughty Dog developer Robert Ryan assimilated Microsoft’s newest diversion studio, The Initiative, as a comparison systems engineer behind in April. Despite being reduction than a year old, The Initiative is already filled with shining minds likeGod of War lead author Brian Westergaard and Red Dead Redemption lead author Christian Cantamessa.
Ryan himself accrued some credit with a scarcely six-year army travelling 2011 to 2017 as a Game Designer for Naughty Dog—designing The Last of Us, The Last of Us Part II, Uncharted 3: Drake’s Deception, and Uncharted 4: A Thief’s End. He went on to join Motive Studios in 2017 as a Senior Game Designer for an unannounced game.
News of Ryan’s impasse with The Initiative was creatively reported by Window’s Central after Twitter user “Klobrille” posted a screenshot of Ryan’s LinkedIn profile.
Another good talent for XGS. Former Naughty Dog and The Motive Game Designer Robert Ryan assimilated The Initiative as a Senior Systems Designer. pic.twitter.com/jInUrqcR8C
— Klobrille (@klobrille) May 10, 2019
The Initiative’s arrangement was announced during E3 2018 along with a slew of studio acquisitions from Microsoft: Ninja Theory, Compulsion Games, Playground Games, and Undead Labs. Fallout: New Vegas creator Obsidian Entertainment and inXile Entertainment both followed fit not prolonged after. All of these stairs were taken following heaps of critique about a default of Xbox exclusives and studios.
No word is out on Santa Monica-based studio’s initial project, though if the growth is anywhere nearby as unusual as lead engineer Drew Murray hopes it’ll be in this rudimentary video, it should be an engaging one. It’s also misleading how many some-more model hires The Initiative is looking to make. As some-more information as to who they’ll subsequent move by their doors arises, DualShockers will keep we updated.