If we were to make a list of a best years for video games, 2017 would certainly be tighten to a top. This year saw Nintendo arise from a remains and start murdering it again. It saw a launch of implausible new games (Horizon: Zero Dawn, Cuphead) and massively successful sequels (Destiny 2, Resident Evil 7).
But we’re not here to pronounce about a winners. Let’s demeanour during what didn’t work. Here are a biggest video diversion disappointments in 2017.
1) Mass Effect: Andromeda
Oh, how a strong have fallen. The Mass Effect trilogy ruled a star during a Xbox 360 era. These games introduced us to a new sci-fi setting, finish with visitor civilizations, intergalactic councils, and science as low as a wormhole. But that was only a backdrop. The story centered around a organisation of noted heroes, led by Commander Shepherd, who saved a star from existential threats.
Expectations were high for a unavoidable follow-up, that everybody insincere would flog off a new trilogy of games. But when Mass Effect: Andromeda came out in March, it flopped like a Turian sea bass. The game, done by Bioware Montreal, lacked a heart and fad of a strange trilogy. It was also tormented by bugs and glitches that indignant fans upheld around online like Citadel credits. Andromeda’s accepting was so bad Electronic Arts joined Bioware Montreal into another studio and put a Mass Effect array on ice.
2) Lack of Xbox exclusives
In 2017 Nintendo fans got new installments of Zelda, Mario, Metroid, and Splatoon. Sony diehards got Persona 5, Horizon: Zero Dawn, Nier: Automata, and Uncharted: The Lost Legacy. Those were all amazing, well-received games.
Xbox owners weren’t utterly so lucky. We got Halo Wars 2, Forza Motorsport 7, and Cuphead. Those are excellent games, though zero of them were quite thrilling. The biggest exclusives Microsoft had betrothed for 2017—Sea of Thieves and Crackdown 3—both got behind to 2018.
Even in Nov when Microsoft launched a Xbox One X, literally a many absolute gaming console ever, it didn’t come out alongside a vast new diversion that would uncover off a power.
Microsoft: Your hardware is great. We only wish some-more disdainful games.
3) Star Wars Battlefront 2
Publisher Electronic Arts had a tough year. The Mass Effect: Andromeda disturbance happened early in 2017, and to top off a year, EA expelled Star Wars Battlefront 2, a diversion that could have been a vast strike with fans fervent to burst into a Star Wars universe. The pivotal difference there: could have. But, shortly before launch, fans got outraged. For starters, it looked like unlocking heroes would take an unreasonable volume of gameplay time. Second, a rob box complement seemed to be a “pay to win” scheme.
In response, EA done some vital tweaks to a game. Just hours before launch, EA private all micro-transactions, observant it would move them behind in a some-more satisfactory way. The fixes came too late for many fans, who betrothed to protest both a diversion and EA in general.
Despite a cheer online and common examination scores, Star Wars Battlefront 2 debuted as a number dual best-selling game in November, only behind Call of Duty: WWII. So maybe a outspoken host didn’t pronounce for everyone.
4) 1-2 Switch
When a association debuts a new console, it helps to have a few good games to remonstrate people to buy it. The Nintendo Switch had one torpedo diversion during launch: The Legend of Zelda: Breath of a Wild, one of a best titles of this generation. That was a good news. The bad news was, it also launched a same day as 1-2 Switch, a mini-game collection that unsuccessful to wow only about anybody.
1-2 Switch has we and a crony contest in mini-games mostly centered around suit controls. The mini-games are beguiling adequate in celebration situations, though they’re not really different or deep. They seem designed to uncover off a Switch’s hardware capabilities to friends and family. But if that’s a case, because didn’t Nintendo only container a diversion in with each Switch sold? Why does this subpar mini-game collection cost $50? Who knows!
5) Destiny 2 controversies
It seems like Destiny fans are always on a rollercoaster that goes adult and down. The initial diversion launched to intermediate reviews, though still racked adult a vast actor bottom who kept entrance behind to fire aliens and acquire gear. By a time a Taken King enlargement came out, fans and critics comparison had entirely come around on a game.
A identical thing is function with Destiny 2, though in reverse. The diversion was a vital strike when it initial launched, interjection to a stellar debate and beguiling course to a Power Level cap. But once adequate players reached a limit, they satisfied there wasn’t most inducement to keep entrance back. So fans grew discontented until new calm came out.
But scarcely each time developer Bungie puts out a new refurbish or feature, fans learn some glaring flaw in it and hop online to fume. Cue Bungie’s reparation and a guarantee to be improved during communicating in a future. The thing is, zero ever changes. Destiny 2 is a unusual game, though it can’t keep fans happy forever.