Longtime video diversion publisher Jeremy Parish (with a assistance of his Retronauts co-host Bob Mackey) conducted an enormous, fascinating talk with Final Fantasy XV director (and arguably, savior) Hajime Tabata. In a interview, that was published by Polygon, Tabata offers a ton of discernment on a suspicion processes behind a after growth of Final Fantasy XV, a ideas behind a ways a story was told, a ideas in and outward of it that are carrying over to Tabata’s new studio, and of march a arriving second bombardment of DLC episodes.
In fact, Tabata’s comments in sold about a new set of DLC episodes mount out as really revelation about a proceed he and his group feel about a diversion overall, and maybe give us some discernment on a “feel” of a content. Tabata refers to a DLC as a “brand new story,” that in a verbatim clarity we know it’s some-more enlargement on a story that already exists, though in an epitome sense, sure!
Tabata prefaces this partial of a talk by observant a initial DLC, a impression episodes focusing on Noctis’ friends, was ostensible to be a finish of a story, and that they were designed from a beginning. Well, a commencement of his reign with Final Fantasy XV. Here’s a quote about a new stuff:
There’s still this kind of tie between us and a users. So because not try and emanate something new formed on that need? That’s what we wish to do with a subsequent DLCs: emanate an active attribute with a users. We wish to entirely secure a story in places where people consider there are some pieces blank in a nonplus — we wish to assuage those issues.
At a same time, we wish to build something new with a users, emanate a opposite arrange of probability with a instruction that a story of Final Fantasy XV could head. That’s something that’s going to be new, and it’s going to be flattering sparkling to make. The subsequent DLC will be a code new story,” he says. “Last year’s DLC was already primarily designed from a categorical game. [Episodes] Ignis, Gladiolus, and all that — that was Season One. This will kind of be like relocating into a Season Two.
Using “season” denunciation to report post-release calm is not new during this point, though this quote is engaging from a artistic perspective. Much of a post-launch support for Final Fantasy XV arose from a divisive response to a game’s storytelling smoothness mechanisms. While they were fascinating, many complained that a story wasn’t transparent or benefaction enough. So while all a prior DLC was already mapped out while a diversion was being made, and a support after that was arrange of stuffing in small holes here and there within a calm that already existed, it seems like what Tabata is observant here is that this new call of DLC is a artistic uninformed start for a team, that they’re formulating story calm that is positively partial of a bottom game’s canon, though that wasn’t benefaction before. It’s uninformed and new, from a artistic indicate of view.
It’s good to hear that Tabata and a group are vehement about that approach, that will usually make a wait for “season two” that most some-more formidable for a fans.