As with many RTS games, Sudden Strike 4 is shown from a top-down perspective, that we use in sequence to coordinate and authority your several troops units. You can play as several opposite factions that fought in a second World War, and any one has a possess singular arsenal available. However, something concept between them all is a importance on 4 section types: infantry, tanks, artillery, or aircraft. The former 3 are all forms of units that we can collect and choose, though your atmosphere energy is singular to whatever off-screen airbases we have ready.
Understanding how any section contributes to conflict is critical. Infantry is good for holding belligerent and both assaulting and holding positions; tanks are useful for complicated frontline damage; artillery is ideal for softening adult rivalry fortifications; and aircraft fill countless roles from a skies. In further to this, cover and high belligerent impact how units fight, as well, with a former creation them some-more resilient, while a latter gives them improved angles to conflict with in combat.