Review: Final Fantasy XIV: Stormblood (Patch 4.1)

The Legend Returns

Final Fantasy XIV has now entered a “catch-up state.” Whereas 4.0 was all about catering to a hardcore side with a four-level raid tier and new object top to work toward, 4.1, famous as The Legend Returns, doesn’t shake adult a regulation in any towering approach until a singular “Ultimate Coil” conflict drops in a few weeks.

While catch-up rags aren’t utterly as exciting, I’m still going to be actively personification until 4.2 hits — so Square Enix did something right!

Final Fantasy XIV: Stormblood (PC, PS3, PS4 [reviewed])
Developer: Square Enix
Publisher: Square Enix
MSRP: $39.99 ($12.99 per month)
Released: Jun 23, 2015

Ala Mhigo has been saved, so what’s next? Zenos Yae Galvus left a large hole in a story, and now a debate has to understanding with a issue and all of a unused plots therein. I’m still invested in saying where a whole reformation bid goes, bolstered by clever new leads like Lyse and Raubahn. An considerable solo trainer quarrel with Lakshmi caps it all off, and creates a good box for AI-controlled dungeons and trainer fights (which is something we can do with a extended Squadron mechanic).

4.1 introduces usually one new dungeon, a Drowned City of Skalla, that follows a same linear settlement given 2.0. That’s not always a bad thing as Skalla is going to brew adult a consultant roulette a bit, nonetheless we unequivocally do wish there were some-more to select from during spin 70. While we get the thought of towering calm (4.2 will allegedly get dual dungeons), and a dungeons themselves are high in quality, a thought of doing a same 3 or 4 locations over and over overstays a acquire by a time I’ve ran my fourth roulette.

Beast Tribe quests never unequivocally intent me a same approach harsh for Exalted standing did in World of Warcraft, nonetheless it’s here if we wish it now in Stormblood with a ninja turtles. It’s an forgive to revisit a Ruby Sea again, despite an harmless one. As we start to puncture down into a nitty dirty though, The Legend Returns really showcases how dictatorial Square Enix’s XIV team is during creation high-end content.

The 24-person raid, while brief and mostly a trainer rush, is beautiful. Return to Ivalice is certain to spin some heads as Keita Amemiya, film executive and illustrator collaborated with Matsuno Yasumi, executive of Tactics Ogre, FF Tactics, and XII to emanate this infrequent raid experience. As one of a usually post-launch confrontations with voice behaving and utterly a few new mechanics, a mashing adult of Tactics and XII works distant improved than you’d design it to.

An implausible soundtrack and a decent micro-narrative are also a bonus, creation this a best 24-person try yet. The whole thought of a mid-grade knowledge that we can burst into during any time calls to me when my immobile isn’t accessible to go for parse runs (read: high-score attack) in Omega Savage. One critique we do have is during a macro-level — a raid roulette, that shuffles all 24-person raids outward of Ivalice, provides intensely bad rewards and has no inducement whatsoever.

Speaking of raid-level content, Shinryu EX, a reconstitute of a final trainer quarrel from Stormblood‘s story, is another fun, challenging, and finely-tuned battle. The problem is ostensible to strike right around V2S and V3S, that we feel is an accurate take from a growth team. Shinryu is simply an grand setpiece that you’d uncover off to your non MMO-playing friends, and a consistent changeable of mechanics will keep we on your toes. It has a few surprises too, like a unequivocally engaging bit where we need to well reanimate rivalry mobs. Shinryu competence not be as tangible as say, Ifrit or Shiva, nonetheless formed on his FFXIV incarnation, he’s some-more noted than many of a buttress summons/primals/espers/eidolons.

You wish fluff? You got it with a new housing district of Shirogane. Sike! It sole out in 10 mins after a servers went adult in a diminutive hours of Tuesday morning! At a really slightest we can revisit it, get an unit there, or turn a reside in a friend’s house. As for me, I’m gripping my pleasing strand lodge in Mist, appreciate we really much. There are a few things that aren’t entrance usually nonetheless either, including a Ultimate Savage raid tier (4.11), a Rival Wings mech PVP mode (4.15) and a Bard’s “perform” movement (4.15).

Stormblood as a whole has kept me personification each week given a launch, and The Legend Returns usually builds on that clever substructure. I’m still clearing Neo with a unchanging intonation on my Paladin, nonetheless given a extended ability to acquire reduce tier rigging I’m also operative on my Scholar, Dark Knight, Bard, White Mage, Warrior, and Summoner. Three months until a subsequent raid tier is a prolonged approach away, nonetheless I’ll be prepared for it.

[This examination is formed on a sell build of a diversion supposing by a publisher. Patch reviews are arrange of a image of a state of a diversion right now, including all past and benefaction content.]


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Final Fantasy XIV: Stormblood: The Legend Returns reviewed by Chris Carter

GREAT

Impressive bid with a few conspicuous problems holding it back. Won’t astonish everyone, nonetheless is value your time and cash.
How we score:  The destructoid reviews guide

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