Resident Evil 7 was a dictatorial lapse to form for a formerly sleepy presence fear franchise. By holding impulse from decades of iconic fear games and cinema, Capcom crafted a soothing reboot that felt uninformed and sparkling while maintaining all we adore about a series. By radically transporting a strange 1996 regulation to a complicated day, Resi 7 is a standout for a series.
That being said, where could a array go next? The finale of Resident Evil 7 teased a lapse of Chris Redfield and The Umbrella Corporation with some DLC nonetheless to dump for a dear S.T.A.R.S member.
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TrustedReviews has gathered all we’d adore to see from Resident Evil 8 alongside all a latest news and rumours.
Resident Evil 8 recover date – When could it come out?
Having launched in Jan 2017, Resident Evil 7 is still uninformed in a memories. Capcom has serve DLC skeleton for after this year, so a supplement could be a while off.
Resident Evil 8 Story – What could happen?
SPOILER ALERT! Resident Evil 7 concludes with protagonist Ethan Winters defeating Eveline before being saved by a informed face. Chris Redfield, now operative for a Umbrella Corporation, emerges from a helicopter with a patrol of heavily armed soldiers. This end raises so many questions. Why does Redfield demeanour so different? Why is he operative for Umbrella? What are they planning? We design many of these queries to be addressed in Resident Evil 8, that will no doubt see a introduction of a most wider threat. Umbrella can't be trusted, that most is for sure.
Resident Evil 8 wishlist – What we’d adore to see
The lapse of classical enemies
The Baker Family were beautifully indeterminate in their ability to frighten a player, startling us during each spin with a gnarly new mutation or suitably unusual set piece. Unfortunately, The Moulded enemies behaving as a customary bullet provender didn’t offer a identical turn of threat.
They simply weren’t really scary, and simply dispatched with a well-placed headshot or two. Resident Evil 8 should reinvent some of a classical array favourites. We’re articulate Lickers, Tyrants, Spiders and shuffling undead pulled true from a classical Romero flick.
Capcom is in a ideal position to make these iconic enemies applicable again, bringing them into a complicated epoch with new designs and abilities dead-set on murdering us. Giant Tarantulas in first-person are a ideal calamity fuel.
Raccoon City 2.0
Resident Evil 7 was a soothing reboot in all kinds of ways. Beloved motifs reworked to advantage a new formula, including iconic characters and locations. This being known, wouldn’t it be overwhelming to revisit Raccoon City? What if a pathogen initial introduced in 7 finished a approach to a mainland usually as Ethan earnings to civilization.
This would be a ideal substructure for reintroducing a star initial determined behind in 1996. But instead of repeating a past, Capcom contingency essay to reinvent famed conventions and characters in a approach that feels wise of a newfound direction. Exploring such a sprawling capital in first-person sounds magnificent, some-more so when a new fear awaits around each blood soaked corner.
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A stronger final act
We’re flapping into spoiler territory once again, so step carefully. The final third of Resident Evil 7 didn’t compare a strength of a progressing chapters. The Baker Family was no more, withdrawal us to deflect opposite a Moulded as a tract season feeds us carnival before a large conclusion.
It’s all impossibly good done, pacing account play opposite movement in a approach that occasionally feels like a slog. However, it simply wasn’t as constrained as Ethan’s predicament by a muddy proportions of Dulvey, Louisiana. Resident Evil 8 needs to equivocate this pacing pitfall, ensuring a shutting chapters live adult to a blood-curdling tragedy that comes before it.
Resident Evil 7 did a illusory pursuit of creation a actor feel uncertain in a universe they grew to know so most about. The Baker Family Estate, most like The Spencer Mansion before it, was an companion obstruction that became inbred in a minds a serve we explored. Myriad doorways and dark passages finished a cohesive whole we were approaching to memorise in sequence to succeed.
Capcom’s subsequent entrance should pull on this clarity of rebellious terror. Imagine spending hours navigating a specific building usually to have it subtly remade before you. Or, maybe a puzzling force has been following us given a really beginning? Resident Evil is developed for such sparkling additions, generally now Konami has clearly deserted Silent Hill.
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What’s on your Resi 8 wishlist? Let us know in a comments.