Before we leave a boathouse protected room, we’re going to echo some things about your register in box anyone’s only fasten us. Make certain we have a D-Series arm and head. You’re also walking into a flattering critical fight. Make a few additional first assist meds if we can and squeeze any you’ve been storing for a stormy day. Make certain we don’t leave any ammo for your handgun, shotgun or burner behind. We don’t suggest bringing (or using) your grenade launcher in this fight, so we can leave that. (You’ll see because in a minute.)
When you’re all squared away, conduct upstairs. You’ll cut both of a girls giveaway and give Zoe a D-Series conduct and arm. When she’s finished creation it, things get unequivocally interesting.
Looks like it’s time for an encore opening of a Ballad of Unkillable Jack — we didn’t consider we actually killed him when we cut him in half with a chainsaw, did you? (We did. We’re ridiculous like that.) This time, Jack is a hulk muck beast with glowing yellow eyes all over is body. We’re not going to lie, you’re going to take a garland of repairs during a fight. Jack is outrageous now, and he covers a lot of belligerent with his wide, unconditional attacks. But you’ve got dual floors to work with and some room to pierce around.
Your idea in a quarrel is to glow out each one of his eyes (and he’s got a lot of them now). This sounds easier than it is. Some of a eyes are in astonishing spots on his physique and some of them are totally out of steer depending on where he is. When we find yourself using out of targets, we might need to captivate him adult to a tip floor, afterwards burst down to get a shot during his undersides.
When we take out a final of his eyes, he’ll den into a ground, knocking we back, afterwards cocktail behind adult to continue a fight. Focus your glow on his final eye with your strongest arms to finish a quarrel once and for all.
Just kidding! He’s behind for one final round, though we don’t indeed have to quarrel this time. As Zoe suggests, you’ll use one of a doses of serum on Jack.
Okay. He’s unequivocally passed this time.
Follow Zoe out of a boathouse and onto a post where a vessel is waiting. Here, we have to make your large choice — who do we give a serum to? This determines that of a game’s dual endings you’ll see later. Your choice doesn’t change any of a entrance gameplay, only a final cutscene.
Whoever we select (we chose Mia), a dual of we will take a vessel and cruise off into a nightfall to live happily ever after.
Or maybe not.