Reaching for Petals is a account scrutiny diversion that echoes Dear Esther and Firewatch

Reaching for Petals is a narrative-led scrutiny diversion that aims to mix “philosophical narration, elegant essay and a absolute and enchanting story.” In doing so, it looks to relate some good perceived genre similars such as Dear Esther, What Remains of Edith Finch and Firewatch. 

Crafted by indie outfit Blue Entropy Studios, Reaching for Petals outlines a studio’s initial correct plan in a arise of a fibre of smaller VR-driven games. Said to mix environmental puzzles with account preference making, here’s how it looks in motion:

Pretty, isn’t it? I’m admittedly a fool for games of this ilk that means I’m already looking brazen to erratic a sun-soaked universe while exploring a categorical character’s memories, any of that focuses on a “different section of a protagonist’s life, solemnly divulgence a purpose behind [their] travels.”

Reaching for Petals is due after this summer on Steam. Here’s a handful of screens to waves we over compartment then.

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