Prey developer Arkane Austin has pronounced it is operative on ensuring a PC chronicle is “flawless,” in hopes of avoiding a conditions a Lyon-based sister studio encountered with Dishonored 2.
Speaking on a Game Informer podcast, artistic executive Raphael Colantonio addressed DIshonored 2’s “rough launch” on PC.
“In growth we never know what you’re going to see, many of all with PC since there are so many opposite configurations,” he said. “Unfortunately it is what it is. It shipped, afterwards it got patched, and now it runs unequivocally well.
“So of march we are profitable double-attention to creation certain that this time, a PC chronicle [of Prey] is unequivocally flawless when we ship.”
According to Colantonio, Prey will have “a small bit some-more QA time” to iron out opening issues on PC. Additionally, a diversion is being grown on a some-more fast engine, that should yield a stronger substructure for a diversion on PC.
“It’s a opposite engine, so a constraints are different. In a box of Dishonored, we combined a new engine … even yet it’s formed on idTech, many of it has been redone,” he explained. “The risk isn’t a same, in a box of Prey we’re regulating a CryEngine, so it’s an engine that has already shipped things before. So it’s not a same configuration.”
“Nevertheless, we are of march wakeful of [potential issues] now, and were behind afterwards already, though it held us by warn a little. This time we’re profitable some-more courtesy for sure.”
Dishonored 2 launched on PC chronicle with a series of issues. However, many of these have been bound with successive patches. Game executive Harvey Smith pronounced these problems arose notwithstanding endless testing.
“There were certain combinations of things that we only didn’t expect, notwithstanding extensively contrast a game; really high-end CPUs with low-end GPUs, and comparison drivers, things like that,” he said. “I’m a PC gamer. There is zero like using on a super high-end PC. But it’s also a many sundry height to support. It’s way, approach some-more difficult than consoles.”
Colantonio previously described Prey as “a hybrid diversion where there’s account churned with movement churned with a small bit of [an] RPG layer.”
Prey 2 was in growth during one indicate with Human Head Studios attached, however this chronicle of a diversion was cancelled in 2014. The initial Prey was expelled behind in 2006 for PC and Xbox 360 by Human Head Studios, that has left on to rise games like Dungeon Defenders II. Arkane’s pretension is finish reboot of Prey.