While some aspects of Pokémon GO closely counterpart a systems of a bizarre handheld games, others don’t. I’ve talked about a game’s rather peculiar complete and complete miss of NPCs previously, though now we wanted to concentration on something else, how bizarre a expansion and schooled pierce routine is with Pokémon in a game.
Right now, Pokémon don’t have specific levels, they have CP. But it isn’t CP that determines when they evolve, rather that’s formed on how most candy we assemble for any one. That’s identical adequate to a original, given that it’s your choice when we develop a Pokémon, though after that? You have no ability to foreordain a pierce set during all.
When we develop a Pokémon in Pokémon GO, we have no control over what moves it has afterward. You do not learn and dump opposite moves as we level, and we are simply stranded with whatever moves a diversion gives we after a evolution. Finally get adequate candy to develop that 100% ideal Blastoise? Well, bad fitness for we when his assign adult pierce turns out to be Steel Cannon instead of Hydropump. Or maybe you’re pumped to finally develop a Victreebell into a Vaporeon torpedo and it evolves with dual poison moves instead of any weed ones (this literally happened to me).
The problem is a miss of choice, though also that a diversion creates these movesets permanent. Enter TMs.
TMs, or Technical Machines (yes we had to demeanour that up) are equipment found in a bizarre Pokémon games that concede Pokémon to learn specific moves and reinstate their aged ones. There were 50 in a original, and a handful of HMs (Hidden Machines) that had effects outward of conflict like drifting or swimming or relocating large rocks. While we haven’t figure out a approach for GO to use HMs yet, TMs seem like a no brainer in some-more ways than one. Pokémon GO players now have no approach to customize a pierce sets of their Pokémon after they locate or develop them, and TMs would be a approach to do usually that.
Not all a moves in a bizarre list were good, and apparently GO could supplement or undo whatever ones they saw fit, though some of a aged Red/Blue TMs embody a likes of Hyper Beam, Solar Beam, Thunder, Earthquake, Blizzard and others, that would positively be useful deputy moves in GO.
My thought is that this would be an wholly new object category, with a apart page to conduct your TM stock. For many generations, TMs were one-time use, though eventually they were incited into mixed use like HMs. For a purposes, we consider one-time use is substantially a right call.
There are a few thought for how players could get TMs. One is that they simply parent from PokeStops, though during a really singular frequency. More singular that Ultra Balls or Max Potions. Maybe a small reduction singular than 10 km eggs, somewhere in there. Spin a stop, get a TM, and wish it’s one we can get use out of.
Also, TMs could dump after we can second or third expansion Pokémon in a wild. Right now, there’s small reason to rubbish changed resources throwing things like a 900 CP Gloom or a 500 CP Beedrill, though with an increasing possibility to get TMs from bigger Pokémon, they competence be value a difficulty after all.
Finally, it could be a gym reward. Kick a group out of a gym, get a TM as a reward. Lord knows there are changed few reasons to indeed quarrel during gyms these days, though this would be proclivity to do so. we don’t know if all of these ideas would be implemented together, though they’re usually suggestions.
And finally, TMs would be a game’s latest microtransaction. Yeah, you’re substantially not going to like this, though let’s be honest, Pokémon GO is F2P, and they need to furnish new income streams. This would be one.
There would not a storefront that sole specific TMs for coins outright, as everybody would usually buy Hyper Beam and Blizzard and never hold any of a others. Rather, this would deliver a dreaded (but hugely profitable) gambling rob box automechanic into a diversion during last. You would buy a randomized TM box that would separate out one TM and maybe a few reward Pokeballs and another pointless object like a Lucky Egg or Incense. You wouldn’t have control over that one we get so it wouldn’t be compensate to win, though it would be an additional approach to hunt for a TMs we wanted. As most as players don’t wish to consider about it, Pokémon GO will usually continue to be upheld in aspiring if it continues to be a money-printing machine, and this would be a approach to keep that income sight rolling.
So that’s my thought for how TMs would work their approach into Pokémon GO. It would solve a tide emanate (a miss of choice in movesets) and concede Niantic to favour a new income tide in a process. Granted, this would be improved if a whole conflict complement also got a revamp, though that’s an emanate for another day.