Can’t contend we agree. I’m not unequivocally a fanboy of anything though Fire Emblem, and we sexually hatred a Zelda authorization since I’ve always found a games tedious (despite carrying played them all since we like giving franchises new chances any now and then)… But observant that Breath of a Wild is an overglorified dull sandbox with no story?
Did we even play a diversion man? The diversion is so abounding in story it is insane. It’s told via npcs, cutscenes, and equipment mainly, though also by visible elements found via a game.
In fact, it’s separate on opposite planes of story, and partial of it is we witnessing what your strange disaster to stop Ganon has finished to a world.
It’s not dull during all either. It’s full of life, and there are copiousness of NPCs. Both good and immorality ones, too. Your outline of it literally creates me consider you’ve never played it, since it totally contradicts a whole game.
Either way, Breath of a Wild is to date a initial Zelda diversion we entirely enjoyed, since of a extraordinary story, a vibrant, sharp-witted world, and since of a engaging spin on a authorization that, in my opinion, had been finished to genocide during that indicate in time.
I don’t caring for arguing what games are best, though during a really least, it stands as an equal to The Witcher 3 and Horizon Zero Dawn. Yes, I’ve played both. In fact, I’ve played by all 3 of these games some-more than twice each. They’re all identical in places, though during a same time really different, that creates it tough to review them. If we had to select a tip 3 formed on delight and how good executed we consider a diversion was, it’s this:
1. Breath of a Wild
2. Horizon Zero Dawn
3. The Witcher 3: Wild Hunt.
Breath of a Wild was simply mindblowing, while a other dual came tighten during times. I’d contend a gameplay of HZD was a best, while The Witcher 3’s equine roving was what stood out a slightest to me, and it mislaid heavily to Breath of a Wild’s. Story-wise… They’re 3 really opposite games.
It wouldn’t be satisfactory to contend one had a higher story.
Breath of a Wild’s production engine and universe communication was positively talent and is by distant a many superb component we experienced.
There was zero some-more gratifying than branch my formerly strange “ship” (raft) into a temporary zeppelin, usually for a nasty bokoblin to comprehend he was innate with a same ability as Legolas of Lord of a Rings – finale my power of apprehension before my skeleton could come to delight with a “pop” sound being a final thing we listened before we fell to my death.
They’re good games, and we don’t caring most for commenting on hidden ideas from any other, though in my opinion, as prolonged as we get good games out of it, we couldn’t caring less.