Welcome behind to a universe of Erion as we start a second partial of a Odin Sphere Lefithrasir character guides, this time featuring Cornelius a Pooka Prince.
Despite being a second impression people will get to play as, Cornelius’ story takes place before Gwendolyn’s even begins. However, don’t let a chronology pretence we into desiring that things will get any easier. The transformation picks adult right from a start, with a diversion introducing players — both new and aged — to a code new mechanic: a use of potions to correlate with theatre obstacles.
Fortunately, we won’t be going in alone. Here are a essential things to know about Cornelius a Pooka Prince.
HP: 120 PP: 15
STR: 17 DEX: 12 ATK: 12
CON: 17 LUC: 11 DEF: 0
Cornelius’ defining traits are his speed and tiny size. His speed allows him to fast pierce around a terrain before he finds himself surrounded by mixed enemies or soon discharge enervated enemies/high-priority targets before they turn a problem. On a other hand, his distance allows him to equivocate an collection of attacks though a need to retard or evade. Unfortunately, that distance does come during a price: he also has low range, creation it tough for him to strech certain enemies who like to stay adult in a air.
Between his skills and spells, a former is really Cornelius’ clever suit. He has 4 primary spin attacks, with any charity a possess code of utility, such as racking adult repairs or escaped rivalry attacks. These skills come with combined bonuses as well: a spinning creates Cornelius scarcely cool to general projectiles, permitting him to possibly simulate them or stop them entirely, and any one of these attacks understanding mixed hits, creation them synergize utterly good with his Assault High skill.
Though Cornelius’ clever indicate is really his collection of spin attacks, his spells are zero to sneeze at. Whereas Gwendolyn has ice spells, Cornelius uses lightning spells, however, both offer a same purpose: throng control. Upon creation strike with an opponent, certain lightning spells will have a possibility to jolt enemies, creation them some-more receptive to being launched. Unfortunately, most like with being frozen, enemies benefit an increasing insurgency to jolt on aloft problem levels, so we competence find yourself carrying to use mixed spells only to jolt a singular foe.
In addition, Cornelius is offset in both POW and PP — that is fortunate, given he’ll be relying on both in fight (skills for repairs and spells for utility/crowd control).
Interestingly, notwithstanding Cornelius gaining several passives that boost his efficacy on a belligerent (movement, damage, etc.), aerial combos are his go-to for traffic damage. Even though Aerial Force, between his spin attacks and spells, it’s easy for Cornelius to rip by vast chunks of a boss’ health by sophistry them after a successful substitute — a peculiarity that is intensely useful in aloft difficulties.
Lastly, there’s Caladbolg, Cornelius’ ultimate attack. It doesn’t have anything that creates it mount out like Gwendolyn’s Gungnir, though it’s clever nonetheless and doesn’t have as most liberation time after execution, so feel giveaway to use it when looking to raise on additional repairs opposite a organisation of stronger foes.
In a end, players will need to turn adult all of Cornelius’ abilities — both active and pacifist — in sequence to maximize his stats, though some of them are improved than others and should be prioritized. Here’s what they are:
Spiral Claw (Active): Cornelius’ bread and butter, good for pier on additional damage, locking enemies down and synergizes good with Assault High and Skill Link. It loses efficacy in aloft problems when enemies benefit an increasing insurgency to stagger, though it still shines during aerial combos.
Spark Bolt (Active): This is a spell you’ll find yourself regulating some-more mostly than not. It’s his initial spell, so it doesn’t cost much, and it can jolt enemies, opening them adult to serve attacks. As a bonus, a spell is good for fluctuating aerial combos — after regulating Spiral Claw once or twice, tumble to a building and use Spark Bolt to means a rivalry to be dangling in a atmosphere momentarily. At that point, we can strike them a few times with unchanging attacks to let your POW sign redeem before rising them in a atmosphere again.
Arc Wheel (Active): This ability is Cornelius’ anti-air conflict — something he needs desperately due to his tiny size. You could only burst to strech aerial enemies, though once a projectiles come drifting in, it’s safer to use this pierce to deflect/nullify them while reaching a aloft elevation. With that in mind, it’s not required to turn a ability adult entirely, though you’ll be regulating it often, so because not?
Whirling Blade (Active): Cornelius’ go-to conflict for AOE. Everything around him will get sucked in and strike for lots of damage, and due to a inlet of a attack, projectiles can be reflected/nullified for combined damage/defense. What’s more, enemies who get strike by a final partial of a conflict will get bounced off a side of a screen, permitting Cornelius to get a few easy hits in if he’s tighten enough.
Streak Slash (Active): Just like with Gwendolyn’s Beak Drive, this ability is especially used for removing behind a trainer before it can launch a frontal attack. Just like with Beak Drive, being placed behind an competition will concede serve attacks to proc her Backstab ability for additional damage. At aloft levels, a ability produces additional blade effects and increases a chances of enemies being knocked adult in a air.
Plasma Circle (Active): Cornelius’ other spell that will see visit use. This one creates mixed orbs of electricity around Cornelius, giving him an surreptitious repairs boost. As an combined bonus, these orbs can be used defensively, with any possessing a ability to strengthen Cornelius from certain projectiles.
Skill Link (Passive): Allows Cornelius to understanding some-more repairs to enemies formed on how many skills he uses in a combo. Self-explanatory.
Stun Enhancement (Passive): Makes all jolt effects caused by Cornelius’ spells final longer.
Stun Striker (Passive): Allows Cornelius to understanding some-more repairs to dumbfounded enemies. Since Cornelius should essay to jolt enemies before comboing, removing this ability is a no-brainer.
Assault High (Passive): Allowing Cornelius to understanding some-more repairs a longer his combos last, this is quite good, given all of his categorical attacks have mixed hits.
Beatdown (Passive): Lets Cornelius understanding some-more repairs to foes who are downed, i.e. slumped over on a ground. Self-explanatory.
Now that we have an thought of what skills we should be using, here’s a set of maps (found on wikisp, edited thereafter) to assistance we find them. As an combined bonus, a locations of alchemy and food recipes have also been listed.
Key: S = Starting Point, B = Battle Stage, R = Rest Area, H = Hidden Room, Boss = Boss Room
Spiral Claw – B2
Arc Wheel – H, demeanour for a purple defect in a credentials of a room before a trainer and inspect it.
Spark Bolt – Clear Chapter 1
Whirling Blade – B5
Pain Killer – B7
Assault High – H, in a room with a drifting dwarves (after B7), go to a top-left afterwards dump down to a middle, before streamer left again
Plasma Circle – Clear Chapter 2
Churro – B2 (eat 3 times to clear Chocolate Churro)
Pot-au-feu – Vendor
Thundercloud – B3
Inventory Expansion – B5
Spiral Fall – B9
Toxin – B10
Streak Slash – Clear Chapter 3
Ice Spirits – B2
French Onion Soup – Vendor
Gnocchi – In a value chest in a right-most room before streamer down (eat 3 times to clear Tricolor Gnocchi)
Reverse Claw – B3
Cheesecake – B9
Inventory Expansion – B11
Crepe – In a value chest in a room that leads to a dark room
Skill Link – H, go to a room after B11 and conduct right on a mid-right cliff
Stun Enhancement – Clear Chapter 4
Tempest – B2
Lucky Mix – B6
Seafood Salad – B9 (eat 3 times to clear Mulberry Seafood Salad)
Inventory Expansion – B11
Lightning Saber – H, inspect a area on tip of a hulk vase in a second-to-last room
Stun Striker – Clear Chapter 5
Critical Heal – H, go to a room after B1 and dump down in front of a area where a lava is drizzling down
Fire Spirits – B3
Brave Hurl – B7
Steak Tartare – B9
Inventory Expansion – B10
Strike Ray – Clear Chapter 6
Caladbolg – B5
Floating Island – Vendor
Volcano – B3
Chips Salad – H, Blow adult a wall in a room between B8 and B11
Metamorphosis – B9
Beatdown – Get a pivotal in a room to a left of B3 by overhanging your arms above a ladder, afterwards use it to open a doorway in a room before a final boss
Mega Spark – Epilogue Clear
There it is — all we need to contend with 100 percent certainty that you’ve performed all a skills and food/alchemy recipes with Cornelius. To this point, we had a happening of regulating dual characters who play likewise to one another back-to-back. However, a arriving 3 characters will change that in a large way, and a initial among them is Mercedes, a Fairy Queen, who is entrance adult next.