Two of Kojima Productions’ Metal Gear Solid titles for PlayStation Portable — Metal Gear Solid: Portable Ops and Metal Gear Solid: Portable Ops Plus — are now accessible in North America for PlayStation Vita and PlayStation TV, publisher Konami has announced today.
Konami took to a central Metal Gear Solid Twitter comment to make a announcement, as good as pity critical updates that have been done to Portable Ops and Portable Ops Plus.
“We conclude all a fan requests for a playable chronicle of this classic; and are beholden to Sony for their assistance in inventory it,” Konami tweeted.
“On PS Vita, buttons can be remapped; we inspire perplexing out this PSP classical with your elite pattern and constraint some screenshots! FYI, a online functionality is limited. Also, if we run into any other issues, greatfully let us know and we’ll see if we can assist.”
— METAL GEAR OFFICIAL (@metalgear_en) June 1, 2016
Not realizing that a PS Vita can’t constraint images from PSP titles, Konami apologized and retracted one of a comments in another tweet.
Portable Ops was expelled in North America in 2006 and Europe in 2007, with a PSP installment stability on a story of Naked Snake (AKA Big Boss) following a events of Metal Gear Solid 3: Snake Eater.
Hideo Kojima, a creator of a critically acclaimed Metal Gear Solid franchise, served as a writer on Portable Ops, with it being one of a few entries in a array not to have a Japanese developer directing nor essay a story.
Portable Ops Plus was expelled as a standalone enlargement to a well-received Portable Ops in 2007, with it focusing primarily on a online multiplayer experience.
Metal Gear Solid V: The Phantom Pain, a final Kojima-directed installment in a series, perceived intense regard from critics and fans of a long-running franchise.
Hardcore Gamer’s review for The Phantom Pain insisted that a pretension is “is a entirely satisfied [Metal Gear Solid] Peace Walker, with a large-scale prolongation behind it not probable in a handheld title.”
Reviewer Adam Beck continued by saying: “Metal Gear Solid V: The Phantom Pain is a summary of secrecy action. It contains not usually some of a best fight mechanics available, though all we could have wanted from a Metal Gear Solid game.”
Since The Phantom Pain’s recover in 2015, Kojima has finished his attribute with Konami, shaped his possess eccentric studio (Kojima Productions) and suggested that he will be collaborating with Sony on his initial post-Metal Gear Solid project, that is a console disdainful to a PlayStation 4.
Despite being comparatively wordless on what his new pretension will reason in store, Kojima recently common a full-sized picture of Ludens, a mascot whose conduct facilities on a central trademark for Kojima Productions.