No Man’s Sky Update 1.38 Fixes Bugs, Changes Save System

October 3, 2017Written by Tyler Treese

no mans sky refurbish 1.38

No Man’s Sky refurbish 1.38 is now accessible on PlayStation 4 and PC. It brings with it a ton of bug fixes, improvements, and a code new save system. Players now have 5 save-game slots to use in any diversion mode.

Check out a central patch records below:

  • You will now be presented with 5 save-game slots (each of that can be used for any diversion mode). Your existent saves will be mapped into these slots
  • Selecting an dull container will start a new game, permitting we to afterwards collect that diversion mode to play from a mode name menu
  • There are now dual sub-slots for any save-game – one for automobile saves, one for primer saves
  • Starting a new diversion with no existent saves will take we directly to mode select
  • Made a heat operation of passed planets some-more varied
  • In-flight continue effects now change in strength formed on height
  • The Analysis Visor can now be used to indicate plantation plants and see a remaining expansion time
  • Analysis Visor can indicate ships to establish their class, form and value during a distance
  • The Analysis Visor can be used to see a estimate stretch of resources detected with a Scanner
  • Added blunder summary when no outpost is found by a economy scanner
  • Added a ability to skip black bars when finding a world or solar system
  • Prevented a cursor being reset to a core of a page as we switch between postponement menus
  • Trade outposts now yield jeopardy protection
  • Added a possibility for pirates to parent progressing than common when a actor warps into a certain systems, to supplement some-more accumulation to scrutiny and trading
  • Galactic map now respects user rodent attraction settings
  • Galactic map now respects user control inversion settings
  • Prevented trade terminals carrying a disastrous apportion of stock
  • Made trade depot batch values feed over time
  • Separated batch levels for trade posts and space stations in a same system
  • Lush biomes in presence mode now spasmodic exist but an assertive sentry presence
  • Reduced cursor UI slack when regulating a pad
  • Improved NPC boat aim preference in space battles, prevented them reacting to random actor fire
  • Added outlandish boat audio for AI and NPC ships
  • Added ability to send equipment to and from containers in your bottom or freighter
  • Added tooltip content to explain a world icons on a find page
  • Added ability to sell equipment from boat load slots during terminals
  • Storms on humid/lush planets are no longer toxic; humid/lush planets now have a possibility of their sleet being really hot. Note: no new storms have been added, and a magnitude of storms has not been adjusted. Humid planets that formerly had frozen sleet storms in 1.3 have had that charge form changes to exhilarated rain.
  • Added ability to send equipment from load slots during upkeep interactions
  • Improved trade by giving NPCs eccentric batch levels
  • Made NPCs who give directions impute to a wider widespread of locations
  • Added ability to rebind a drop key

Additionally, Hello Games also bound a ton of tiny bugs within a game. These bug fixes can be found over during a game’s Steam forum.

[Source: No Man’s Sky Update 1.38 Patch Notes]

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