No Man’s Sky 2.13 Update Patch Notes

A mint No Man’s Sky update has rolled in conflicting PS4, PC, and Xbox One. In this No Man’s Sky 2.13 update guide, we’ll let we in on all a patch has added, changed, and fixed. There’s copiousness to get by here, though we can skip to a finish of this beam to review by a finish list of No Man’s Sky 2.13 refurbish patch notes. Stick with us for a tiny while longer, however, and we’ll run we by a array of the No Man’s Sky version 2.13 refurbish highlights.

No Man’s Sky 2.13 Update Highlights

Although a few new facilities have been combined into a game, this new No Man’s Sky update 2.13 especially fixes a bucket of fortitude issues and tiny bugs. We’ll begin, however, with a few of a functions that have been combined into a game.

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What’s Been Added?

Little has been combined to dramatically change a gameplay in a 2.13 update. Instead, we have additions that should make quality-of-life improvements. For instance, we can now customize your HUD scale. This should come as a good further for those regulating 4K and 21:9 monitors. Custom fortitude scaling has also been combined for borderless mode on PC. You’ll find new audio over menu screens such as a Sphere Creator and when switching sub-inventories, too.

Fixes and Adjustments

Along with a additions, tonnes of fixes and teenager tweaks have been made. This should assistance out a game’s fortitude issues no end. Console players should be intensely grateful, for example, that a diversion shouldn’t pile-up when saving your No Man’s Sky game with possibly a vast or prolonged savegame already present. There are dozens of fixes such as this, that we can review all about in a full list of patch records down below.

No Man’s Sky 2.13 Update Patch Notes

Read by a finish list of No Man’s Sky 2.13 refurbish patch records below, pleasantness of Hello Games:

  • PC players should be wakeful that 2.13 changes a metadata format for some visitor and goal dialogue. As a result, mods that change this information might pile-up a game. Therefore, a DisableMods.txt is easy by default while players establish their mods.
  • Fixed a poignant array of crashes and functionality issues with fleets and freighters in multiplayer.
  • Added support for rightly scaling a HUD and other manifest elements for 4K.
  • Added support for rightly scaling a HUD and other manifest elements when regulating choice aspect ratios such as 21:9.
  • Added a ability to customise your HUD scale.
  • Added support for tradition fortitude scaling when personification on PC in borderless mode.
  • Added a ability to toggle AutoPower mode on during a Base Computer in Creative Mode. This reserve energy by default to all props though carrying to place wires or generators.
  • Improved a Survey Device to concede players to name that form of hotspot they would like to hunt for.
  • Balanced a yields for vegetable hotspots, quite activated stellar steel deposits.
  • Increased a internal area complexity limit, to concede some-more objects to be placed in a tiny area.
  • Optimised a array of bottom tools that used adult a vast suit of a internal complexity limit.
  • Fixed an emanate where players were spasmodic incompetent to snap wires to bottom parts.
  • Fixed an emanate where wires would unsnap from bottom tools when withdrawal a base.
  • Fixed an emanate that causes players to tumble by a building when an object they are interacting with is deleted or network refreshed.
  • Fixed an emanate that private a portal glyphs from screenshot mode.
  • Fixed an emanate that could means players to get stranded in a loop when perplexing to lapse a Mind Arc to Artemis.
  • Added a tip summary when pinning a product that we do not know a recipe for.
  • Fixed an emanate where collision on systematic frigates could eject players into space.
  • Fixed a array of communication swell issues that were preventing a vast array of NPC and other heavenly encounters from being selected.
  • Fixed an emanate that could means space fight tips to widen conflicting a whole screen.
  • Added a acquire summary to a boat HUD when alighting during Space Stations.
  • Fixed an emanate that charged players for a squeeze though did not prerogative a object since their register was full.
  • Fixed an emanate where predators could round their targets forever though ever attacking.
  • Markers for locations that are not onboard a Space Anomaly are now dark when we are inside a Anomaly.
  • Fixed an emanate that authorised players to build traps around Portal exits.
  • Fixed an emanate that caused some bottom tools (particularly refiners) to reset when a actor left their freighter or stream planet.
  • Correctly enabled energy on Carbon Planters, permitting their plants to grow.
  • Replaced a prior HBAO doing with a newer and higher-quality temporal AO solution.
  • Introduced a array of poignant CPU optimisations.
  • Improved a government of graphics memory pools.
  • Introduced a array of memory optimisations for Xbox 1.
  • Optimised a memory use of communication dialogue.
  • Applied a array of optimisations to H2O rendering.
  • Introduced a array of smaller ubiquitous optimisations.
  • Upgraded OpenVR to a latest release.
  • Fixed a array of teenager LODing issues.
  • Fixed an emanate that caused friend’s bases to be named incorrectly.
  • Fixed a array of issues where a visuals and animations of bottom tools did not accurately simulate their energy status.
  • Reduced a energy of a heat on Light Boxes.
  • Fixed a array of collision issues with bottom parts.
  • Fixed an emanate that caused a red debug box to be manifest in underwater crashed boat scenes.
  • Fixed an emanate that could means trouble beacons to be spawned inside some vast crashed ships.
  • Added a full outline of a bottom partial to a Build Menu popup.
  • Added a preview of a bottom part’s energy use to a Build Menu popup.
  • Fixed a array of tiny manifest issues with bottom parts.
  • Improved a camera on a Battery interaction.
  • Added audio to a Battery and Biofuel Reactor.
  • Added audio to a Sphere Creator.
  • Improved a audio when fixation wires.
  • Added audio when physically interacting with a UI in VR.
  • Balanced a volume of a doors on a Space Anomaly.
  • Added audio when switching sub-inventories.
  • Fixed an emanate that authorised players to undo objects other players are interacting with.
  • Fixed an emanate that could means a Sphere Creator to destroy to emanate a sphere.
  • Fixed an emanate that caused wiring indicators to sojourn manifest in a universe when not wiring.
  • The Short-Range Teleporter now rightly uses Portal Wires rather than customary electrical wiring to establish network connectivity.
  • Fixed a array of improper values being displayed in a UI for industrial parts.
  • Fixed an emanate that caused a Fleet Terminals to be tough to place in freighters.
  • Improved a clarity of hotspot icons when surveying.
  • Added hotspot icons to a compass.
  • Added off-screen tracker arrows to hotspot markers.
  • Fixed an emanate that caused usually one storage enclosure to be accessible from a Construction Research Unit on a Space Anomaly.
  • Fixed an emanate that caused quadruped vocals to play inconsistently.
  • Fixed an emanate that caused quivering not to work on Move controllers.
  • Fixed an emanate that means visitor interactions to always lapse a disastrous result.
  • Fixed a array of issues with a ‘Most Recent’ filter for a Space Anomaly teleporter.
  • Fixed a array of UI issues with a Base Computer, including fixes for holding screenshots.
  • Added graphic visuals for markers when network players are in their ships.
  • Fixed a array of networking issues that could means objects to turn invisible.
  • Improved a robustness of Steam matchmaking when connectors dump out.
  • Fixed an emanate that caused creaturing roving control tips to have a blank idol in some circumstances.
  • Fixed an emanate that caused one Knowledge Stone to activate all Knowledge Stones on a Monolith.
  • Fixed an emanate that caused discuss messages to be sent from pinned missions when a goal was not selected.
  • Fixed a array of blank or improper control icons.
  • Fixed an emanate that caused a movement for fast cycling weapons not to work on Xbox 1.
  • Fixed an emanate that caused lighting settings to cocktail when boarding a Space Anomaly.
  • Fixed a array of issues with a patch records popup on GoG and Xbox.
  • Fixed a array of writing issues with compass markers in VR.
    Offscreen markers are now rightly dark in VR when a frontend is open.
  • Fixed an emanate that caused an additional discourse UI covering with hardcoded content to seem when subsidy out of some emporium interactions.
  • Fixed an emanate that caused register slots to peep fast when regulating a rodent to change subinventories.
  • Fixed an emanate that authorised RGB complement entrance even when a hyperdrive was shop-worn or partially installed.
  • Fixed an emanate that authorised a Rocket Boots to duty even when they were shop-worn or partially installed.
  • Fixed an emanate that authorised a Haz-Mat Gauntlets to duty even when they were shop-worn or partially installed.
  • Fixed an emanate that caused loading a Creative Mode save to supplement all equipment to a Catalogue for saves on a conflicting diversion mode.
  • Fixed a goal blocker that could start if a goal destined we towards a really specific subset of NPCs found on Trade Outposts.
  • Fixed an emanate that could means heavenly lighting settings to be practical in space.
  • Fixed a console-only pile-up when saving a diversion with a vast or prolonged savegame.
  • Fixed a singular pile-up when changing GPU on PC.
  • Fixed a pile-up associated to molecule emitters.
  • Fixed a pile-up in segment navigation.
  • Fixed a pile-up when regulating a teleporter on a Space Anomaly.
  • Fixed a pile-up that could start when fasten a multiplayer group.
  • Fixed a memory associated crash.
  • Fixed a pile-up that could start when digest actor names containing non-standard characters.
  • Fixed a pile-up when regulating hotkeys to muster quadruped baits.
  • Fixed an emanate that prevented a Insert pivotal from being used in tradition bindings.
  • Fixed an emanate that prevented some missions from being comparison in a record if navigating with Up/Down buttons.
  • Fixed a Sprint and Inventory actions being taken in some resources when regulating an Xbox 1 controller.
  • Improved a prominence of a Toggle Building Camera tip.
  • Improved a clarity of some control descriptions in a bindings page.
  • Fixed an emanate that authorised functionally conflicting actions to be reserved to a same button.
  • Fixed a array of inconsistencies with being means to discerning exit out of some NPC interactions.
  • Hid a array of taken actions from a remapping UI.
  • Fixed an emanate that caused a camera to be too supportive on a loading starfield when regulating a gamepad.
  • Fixed a tiny array of localisation issues when displaying numbers.

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