New save complement for No Man’s Sky

Developer Hello Games has overhauled No Man’s Sky‘s save complement to try and make it easier to conduct saves between diversion modes. 

The new complement has 5 save slots. If we name an dull container you’ll be taken to a diversion mode name shade before we start a new game, and there’s no extent to how many saves we can have for a sold diversion mode: we could have 5 saves from a same mode if we like. Any existent saves will map to a 5 slots.

Also, any save has dual underling slots, one for automobile saves (when exiting your ship, dying, purchasing a Freighter or claiming a base), and one for primer saving during save points or beacons.

Hello Games has twice patched issues with save games in a past integrate of months, so here’s anticipating a new complement is bug-free.

The new patch creates a series of other changes, a many engaging of that is to a player’s Analysis Visor. The visor can now indicate plantation plants and see their remaining expansion time, indicate ships during a stretch and see their class, form and value, and decider a estimate stretch of resources detected with a Scanner, another actor tool. 

An army of bugs are squashed, too, including errors in a goal complement that would make it unfit to finish smoothness missions or incidentally change goal mandate when we spoke to NPCs.

Read a full patch records here.

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