Back in 2015, Konami expelled Hideo Kojima’s Metal Gear Solid V: The Phantom Pain, a fifth categorical entrance in a array that was set to tighten a story that Kojima had begun decades ago. The diversion was praised for a implausible sandbox gameplay though some felt let down by a story given it was built adult to be a end to Big Boss’ story by stuffing in a opening in a MGS timeline.
Many players chalked this adult to Konami’s studio division that eventually led to Hideo Kojima being forced out from a studio, while there’s no decisive answer to this it wouldn’t accurately be startling due to a game’s uneasy development.
At TGS 2017, Square Enix suggested a code new diversion patrician Left Alive that has some people who worked on a MGS games on staff. The diversion has been dubbed as a third-person presence movement diversion by Square Enix and will take place in a star of a Front Mission authorization that has been asleep given 2010.
The pretension will take place between Front Mission 5 and Evolved in a war-torn city. Left Alive also clearly takes impulse from MGS V by open-ended gameplay, giving players a possibility to transparent sections how they want. The group even consulted with Hideo Kojima for impression designs that is clear in a new screenshots and judgment art that we can perspective below. Left Alive roughly literally wears a MGS impulse right on a sleeve with a patch sewn onto a character’s arm identical to a FOX patch. You can even see a use of a J.J. Abrams-esque lens aptitude that Kojima used regularly via The Phantom Pain.
Left Alive is due out in 2018 on PlayStation 4 and Steam.