New ‘Call Of Duty Black Ops 3’ Patch Out Now On PS4, Includes Nerfs, Buffs: Patch Notes Here

Call of Duty: Black Op 3

After being hinted during on Twitter over a weekend, Treyarch has expelled a new patch for “Call of Duty: Black Ops 3” on a PlayStation 4.

The new patch, 1.06, includes a few ubiquitous fixes such as a stealing of UI blunder “that could start if players were idle for a prolonged duration of time in a categorical menu” and “fixed emanate where DLC 1 purchases from a Playlist menu were not immediately updated in a UI.”

But one of a vital changes in a patch is a buffing of attack rifles and a nerfing of a renouned sub-machine gun. The ICR-1, HVK-30 and a Sheiva have all had their prolonged stretch repairs operation increasing while a Vesper had a boomerang fortitude and hip-fire correctness reduced.

Check out a full list of patch records below.

Patch Notes:

Multiplayer:

General

Removed UI blunder that could start if Players were idle for a prolonged duration of time in a Main Menu.
Fixed emanate where DLC 1 purchases from a Playlist menu were not immediately updated in a UI.
Leaderboards now need 25 games to be played in a diversion mode in method to be ranked by Score Per Minute (SPM).
The Friends filter is infirm when a actor has over 100 friends on a Leaderboard to forestall a famous issue. We are serve investigating.

General Gameplay

Fixed emanate where strike markers changed off-center when a actor was holding damage.

Specialists

Outrider
Sparrow
Increased ability to strike enemies.

Nomad
Rejack
Increased remaining Power when actor terminates.

Prophet
Tempest
Increased ability to strike enemies.

Create-A-Class

Assault Rifles
ICR-1
Increased prolonged stretch repairs range.

HVK-30
Increased prolonged stretch repairs range.

Sheiva
Increased prolonged stretch repairs range.

KN-44
Increased middle stretch repairs range.

Submachine Guns
Vesper
Reduced boomerang stability.
Reduced Hip-fire accuracy.

Weevil
Increased middle stretch repairs operation in Hardcore mode.

Sniper Rifles
Locus
Increased arms switch speed.

Scorestreaks

Power Core
Cost decreased to 1250.
Duration increasing to 60 seconds.
Fixed an emanate where a Power Core would spasmodic destroy to destroy an rivalry Counter-UAV.

Maps

Breach
Swapped #1 and #3 Hardpoint zones in rotation.
Adjusted #3 Hardpoint constraint section to forestall capturing while outward of dictated zone.

Combine
Adjusted #3 Hardpoint constraint section to forestall capturing while outward of dictated zone.

Havoc
Adjusting parent points that would somewhat dump a actor to a belligerent when respawning

Infection
Added grenade collision on removed area of Infection wall.

Redwood
Removed brute pickup prompt while personification Search Destroy.
Adjusting parent points that would somewhat dump a actor to a belligerent when respawning.

Stronghold
Fixed feat where Players were means to get atop trees in several areas.
Added kill brush to mislay exploitable area nearby mansion.

Gauntlet
Addressed exploits where Players were means to get to astray vantages indicate on a civic side of a map.
Fixed emanate where Players were means to get outward a map on Jungle side.
Resolved feat where Players were means to perspective by plain geo on civic side of map.

Splash
Fixed feat where Players were means to land on invisible collision nearby one of a vast torches on a East side of a map, giving them unintended and astray sightlines.
Addressed an feat where Players could get outward a playable area nearby a Atlantis Riptide control room.
Added collision to forestall Players from removing to an astray vantage indicate during a core of a map.
Fixed feat where Players were means to get into a roof of a Atlantis building.
Resolved feat where Players were means to benefit an astray advantage nearby yellow H2O tube during a core of map.

Game Modes

Uplink
Removed aim support while carrying a Satellite Drone.

Zombies:

General

Fixed several issues with Daily Challenges not display a scold reward.
Resolved an emanate where GobbleGums wouldn’t activate for opposite users after already being used once in a map.
Resolved an emanate where, on reviving a player, they could knowledge a functionality detriment after regulating a GobbleGum that requires primer activation.
Shadows of Evil

Fixed Shadows of Evil Easter Egg bug.

Der Eisendrache

Resolved a bug where an increasing series of zombies would respawn after being killed around a A-10 Rocket height trap.
Fixed an feat in that a DG-4 anti-gravity trap would never spin off.
Resolved a bug where zombies would be defence to a DG-4 anti-gravity trap.
Addressed an emanate where a Raygun Pack-a-Punch skin would not refurbish when a arms is packed.
Fixed a bug where Players would get stranded in witness mode if downed with Quick Revive perk on a A-10 Rocket platform.
Addressed an emanate that occurred when regulating “Killing Time” GobbleGum during a pivotal method in Der Eisendrache.
Addressed a singular course mangle during a categorical Easter Egg.
Resolved an rivalry parent emanate that spasmodic occurred during a Der Eisendrache Easter Egg.
Various rivalry pathing issues have been fixed.

Campaign:

General

Added support for a Tactical Mode “auto-on” feature.

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