Naughty Dog Considered First-Person Perspective for The Last of Us

Today, DICE 2018 strictly kicked off with a horde of panels from developers and others in a games industry. During a special speak with filmmaker Dan Trachtenberg (known for a brief fan film Portal: No Escape and a critically acclaimed thriller 10 Cloverfield Lane), Naughty Dog’s Neil Druckmann elaborated on his essay routine for games like Uncharted 4: A Thief’s End and The Last of Us. In a conversation, Druckmann was asked about a thought of changeable perspectives.

During a growth for The Last of Us, Naughty Dog looked during a probability of positioning a diversion from a first-person perspective, that would have been a initial Naughty Dog diversion to do so. Testing out a opposite viewpoint went as distant as a prototyping stage, with a group opting for a third-person viewpoint with a close-camera in a finish to improved constraint a “intimacy” of a first-person perspective. “We’re open [to it],” Druckmann told Trachtenberg during a talk. “The subsequent diversion from Naughty Dog could be first-person.”



The theme of a intensity first-person Naughty Dog diversion popped adult once Trachtenberg inquired about Druckmann and his group potentially deviate from a informed third-person action-adventure genre. While Druckmann was somewhat apprehensive, he did fun that if Naughty Dog had a furious possibility to rise Half-Life 3, they wondered what it competence demeanour like underneath new eyes. On that subject, Trachtenberg asks directly, “What would a Naughty Dog Half-Life diversion demeanour like?” Druckmann laughs. “It would demeanour awesome.”

The Last of Us: Part 2, of course, won’t be adopting a new viewpoint from what we know of a game. The diversion is currently in development by Naughty Dog, with Druckmann once again positioned as a game’s artistic executive and co-lead writer. Stay tuned to USgamer all week prolonged for some-more news from DICE 2018.

Reporting contributed by Matt Kim.

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