Metal Gear Solid is in a bizarre place. Its creator, Hideo Kojima, no longer works during Konami, yet a publisher still owns a rights to a series. Konami is already tough during work building Metal Gear Survive, a spin-off that takes place during some indicate between Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain and fills it out into a commune zombie presence game.
Clearly, Konami is happy to keep building a array so it’s usually a matter of time until it sets a sights on a some-more full-blooded sequel, a Metal Gear Solid 6.
When Konami does start work on this successor, there’s a tonne of directions it could take a array in. The Metal Gear games don’t follow a despotic chronology, with 3 and 5 holding place before 1, 2, and 4, so Metal Gear Solid 6’s story could start during any indicate along that chronology. It might even retell a events of progressing games like Metal Gear 1 and 2 in light of a revelations during a finish of The Phantom Pain.
Since we’re going to be exploring a story elements of a series, this page is going to be peppered with SPOILERS. You have been warned.
Cut to a chase
- What is it? The sixth diversion in a Metal Gear Solid array and a initial yet a auteur director, Hideo Kojima
- When’s it out? TBA
- What can we play it on? TBA (though, The Phantom Pain was expelled on all vital platforms)
Trailers and screenshots
There’s as many pointer of a Metal Gear Solid 6 trailer as there is a fully-grown male infiltrating a infantry bottom underneath a card box. After all, Konami hasn’t even discussed a diversion publicly so a trailer or screenshot of it in movement would be adequate to leave a internet with a good large exclamation symbol above a head.
No, we’re not expected to see anything of a intensity supplement until after a recover of Metal Gear Survive on Feb 22. We might get acknowledgment that a diversion is in growth and maybe even a glance of it in movement during E3 in June. More expected is Gamescom in Aug – it was there that Konami suggested Metal Gear Survive behind in 2016.
It’s formidable to know when Konami would devise on releasing Metal Gear Solid 6. Unlike other vital series, a Metal Gear games have never expelled to a despotic schedule. There were 7 years between Metal Gear Solid 4 and 5, and 4 between 3 and 4.
However, partial of a reason for their prolonged growth times was a control Hideo Kojima had over a series, something that is rumored to be behind his exit from Konami. Without Kojima in charge, it might be easier for Konami to rise a new Metal Gear Solid diversion some-more fast than in a past – yet what impact Kojima’s depart will have on a growth is unfit to say.
Metal Gear Survive might reason clues to a correct sequel. The diversion is a ideal event for Konami to provoke new threads in a Metal Gear Solid universe, that a sixth entrance could spin out into a new story.
While we don’t even know Metal Gear Solid 6 is in development, we can theory during what aspects of Metal Gear Solid 5 would be grown in a sequel.
Return to a sandbox
Ground Zeroes and The Phantom Pain saw a noted change in a Metal Gear Solid format. In a identical approach to The Legend of Zelda: Breath of a Wild, a games took a essential elements of a Metal Gear array and spun them anew within a sandbox environment.
A diversion famous for enclosed environments where we had to brand and navigate rivalry patrols, became an open space for we to claim control over. The change in truth rejuvenated a array and any supplement should continue that, improved restraining together a resources of changes Metal Gear Solid 5 introduced.
More Mother Base
First introduced in Peace Walker, a Mother Base meta diversion gave we something to rise between missions. By chubby Fulton balloons to rivalry soldiers we could brand and bravery quite means infantry from a battlefield, broach them to your base, and save them to join your army. The some-more soldiers we had behind during bottom a some-more we could enhance your operations and abilities in a field. It was an inventive system, giving smoothness to your missions and actions in a open world.
It was such a executive partial to Metal Gear Solid 5 that it would leave a large hole if it were blank in Metal Gear Solid 6. There’s a lot of room to enhance it, too, by adding new functionality to a bottom and formulating new opportunities to move your soldiers into a field. Who wouldn’t wish to call in a helicopter installed adult with your mercenaries to assistance out in a mission?
Metal Gear Online
Konami invested a lot of resources into Metal Gear Online, it was one partial of Metal Gear Solid V that continued to be updated after a game’s recover – even where there were apparent gaps in a game’s singular actor that could be plugged. *Cough* Episode 51 *Cough*. Any supplement would certainly enhance on Metal Gear Online. It is, after all, like it or not, where Konami can make a income with microtransactions.
Metal Gear Solid V finished with a explanation that we hadn’t been personification as Big Boss, yet as a male who had been brainwashed and surgically altered to consider and demeanour like he was Big Boss. It was a leftfield turn yet one that explains how Snake kills Big Boss twice in a Metal Gear games.
In a initial Metal Gear, Snake kills a doppelganger (aka ‘Phantom’ Snake) and in Metal Gear 2 he kills a genuine Big Boss.
There are many places where Metal Gear Solid 6 could collect adult a story yet a expected claimant would be right after a events of 5, possibly as Big Boss substantiating Outer Heaven, his radical state, and building a Metal Gear walking conflict tank – that would give fans a possibility to re-meet characters like Grey Fox and Dr Pettrovich, yet from a new perspective; or, Konami could take a event to reconstitute a strange Metal Gear games in a excellence of a Fox Engine, giving players a complicated scrutiny of a story initial told on a MSX2 behind in 1987.
Of course, Konami could go behind progressing and tell a story of The Boss, Big Boss’ mentor, a mom of US Special Forces. In Metal Gear Solid 3 we’re given hints of her actions in World War II, heading a Cobra section in a Battle of Normandy. It would be a pre-mech story, yet it could be a good depart from a array norms if Konami wants to shun a shade of Kojima.
What we wish to see
While Konami disputes it, many people feel Metal Gear Solid 5 is unfinished. The game’s final mission, Episode 51, was literally cut from a game, so there is small fortitude with Eli, Big Boss’ clone. At one indicate he steals a mech from your bottom and disappears and we only never give chase. While a The Phantom Pain’s collector’s book suggested what would have happened in a cut mission, it would be good to indeed be means to play that final part, and see Eli, a child infantryman turn Liquid Snake, your nemesis via Metal Gear Solid 1, 2, and 4.
The fast hang adult of Metal Gear Solid 5 also sees we given small time to routine a news that you’ve played a whole diversion as a haunt of Big Boss, rather than a male himself. You’re told we will work together to settle Militaires Sans Frontieres yet there are many questions as to how you’ll do this in a universe where you’re already being wanted by mixed governments and Cipher, a rivalry force pushing events in The Phantom Pain. It would be good to see a supplement strength out these vital elements.
Hideo Kojima’s depart from Konami doesn’t have to spell a finish for Metal Gear Solid, yet if it’s going to continue a many famous array afterwards it’s got a lot to live adult to.
- This is all we know about Kojima’s subsequent game, Death Stranding