Metal Gear Solid 6: all we know so distant | TechRadar

Metal Gear Solid is in a bizarre place. Its creator, Hideo Kojima, no longer works during Konami, yet a publisher still owns a rights to a series. Konami is already tough during work building Metal Gear Survive, a spin-off that takes place during some indicate between Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain and fills it out into a commune zombie presence game. 

Clearly, Konami is happy to keep building a array so it’s usually a matter of time until it sets a sights on a some-more full-blooded sequel, a Metal Gear Solid 6.

When Konami does start work on this successor, there’s a tonne of directions it could take a array in. The Metal Gear games don’t follow a despotic chronology, with 3 and 5 holding place before 1, 2, and 4, so Metal Gear Solid 6’s story could start during any indicate along that chronology. It might even retell a events of progressing games like Metal Gear 1 and 2 in light of a revelations during a finish of The Phantom Pain.

Since we’re going to be exploring a story elements of a series, this page is going to be peppered with SPOILERS. You have been warned.

Cut to a chase

  • What is it? The sixth diversion in a Metal Gear Solid array and a initial yet a auteur director, Hideo Kojima 
  • When’s it out? TBA 
  • What can we play it on? TBA (though, The Phantom Pain was expelled on all vital platforms) 

Trailers and screenshots

There’s as many pointer of a Metal Gear Solid 6 trailer as there is a fully-grown male infiltrating a infantry bottom underneath a card box. After all, Konami hasn’t even discussed a diversion publicly so a trailer or screenshot of it in movement would be adequate to leave a internet with a good large exclamation symbol above a head.

No, we’re not expected to see anything of a intensity supplement until after a recover of Metal Gear Survive on Feb 22. We might get acknowledgment that a diversion is in growth and maybe even a glance of it in movement during E3 in June. More expected is Gamescom in Aug – it was there that Konami suggested Metal Gear Survive behind in 2016.

Release date

It’s formidable to know when Konami would devise on releasing Metal Gear Solid 6. Unlike other vital series, a Metal Gear games have never expelled to a despotic schedule. There were 7 years between Metal Gear Solid 4 and 5, and 4 between 3 and 4. 

However, partial of a reason for their prolonged growth times was a control Hideo Kojima had over a series, something that is rumored to be behind his exit from Konami. Without Kojima in charge, it might be easier for Konami to rise a new Metal Gear Solid diversion some-more fast than in a past – yet what impact Kojima’s depart will have on a growth is unfit to say.

Metal Gear Survive might reason clues to a correct sequel. The diversion is a ideal event for Konami to provoke new threads in a Metal Gear Solid universe, that a sixth entrance could spin out into a new story. 

Features

While we don’t even know Metal Gear Solid 6 is in development, we can theory during what aspects of Metal Gear Solid 5 would be grown in a sequel.

Return to a sandbox

Ground Zeroes and The Phantom Pain saw a noted change in a Metal Gear Solid format. In a identical approach to The Legend of Zelda: Breath of a Wild, a games took a essential elements of a Metal Gear array and spun them anew within a sandbox environment. 

A diversion famous for enclosed environments where we had to brand and navigate rivalry patrols, became an open space for we to claim control over. The change in truth rejuvenated a array and any supplement should continue that, improved restraining together a resources of changes Metal Gear Solid 5 introduced.

More Mother Base

First introduced in Peace Walker, a Mother Base meta diversion gave we something to rise between missions. By chubby Fulton balloons to rivalry soldiers we could brand and bravery quite means infantry from a battlefield, broach them to your base, and save them to join your army. The some-more soldiers we had behind during bottom a some-more we could enhance your operations and abilities in a field. It was an inventive system, giving smoothness to your missions and actions in a open world.

It was such a executive partial to Metal Gear Solid 5 that it would leave a large hole if it were blank in Metal Gear Solid 6. There’s a lot of room to enhance it, too, by adding new functionality to a bottom and formulating new opportunities to move your soldiers into a field. Who wouldn’t wish to call in a helicopter installed adult with your mercenaries to assistance out in a mission?

Metal Gear Online

Konami invested a lot of resources into Metal Gear Online, it was one partial of Metal Gear Solid V that continued to be updated after a game’s recover – even where there were apparent gaps in a game’s singular actor that could be plugged. *Cough* Episode 51 *Cough*. Any supplement would certainly enhance on Metal Gear Online. It is, after all, like it or not, where Konami can make a income with microtransactions.

Story

Metal Gear Solid V finished with a explanation that we hadn’t been personification as Big Boss, yet as a male who had been brainwashed and surgically altered to consider and demeanour like he was Big Boss. It was a leftfield turn yet one that explains how Snake kills Big Boss twice in a Metal Gear games. 

In a initial Metal Gear, Snake kills a doppelganger (aka ‘Phantom’ Snake) and in Metal Gear 2 he kills a genuine Big Boss. 

There are many places where Metal Gear Solid 6 could collect adult a story yet a expected claimant would be right after a events of 5, possibly as Big Boss substantiating Outer Heaven, his radical state, and building a Metal Gear walking conflict tank – that would give fans a possibility to re-meet characters like Grey Fox and Dr Pettrovich, yet from a new perspective; or, Konami could take a event to reconstitute a strange Metal Gear games in a excellence of a Fox Engine, giving players a complicated scrutiny of a story initial told on a MSX2 behind in 1987.

Of course, Konami could go behind progressing and tell a story of The Boss, Big Boss’ mentor, a mom of US Special Forces. In Metal Gear Solid 3 we’re given hints of her actions in World War II, heading a Cobra section in a Battle of Normandy. It would be a pre-mech story, yet it could be a good depart from a array norms if Konami wants to shun a shade of Kojima.

What we wish to see 

Unanswered questions

While Konami disputes it, many people feel Metal Gear Solid 5 is unfinished. The game’s final mission, Episode 51, was literally cut from a game, so there is small fortitude with Eli, Big Boss’ clone. At one indicate he steals a mech from your bottom and disappears and we only never give chase. While a The Phantom Pain’s collector’s book suggested what would have happened in a cut mission, it would be good to indeed be means to play that final part, and see Eli, a child infantryman turn Liquid Snake, your nemesis via Metal Gear Solid 1, 2, and 4.

The fast hang adult of Metal Gear Solid 5 also sees we given small time to routine a news that you’ve played a whole diversion as a haunt of Big Boss, rather than a male himself. You’re told we will work together to settle Militaires Sans Frontieres yet there are many questions as to how you’ll do this in a universe where you’re already being wanted by mixed governments and Cipher, a rivalry force pushing events in The Phantom Pain. It would be good to see a supplement strength out these vital elements.

Hideo Kojima’s depart from Konami doesn’t have to spell a finish for Metal Gear Solid, yet if it’s going to continue a many famous array afterwards it’s got a lot to live adult to.

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