Let’s Not Stress Out Over Those ‘Final Fantasy XV’ Benchmarks Just Yet

Square Enix recently expelled their benchmark tool for a PC chronicle of Final Fantasy XV — which facilities several Nvidia GameWorks technologies — and it didn’t take prolonged for flashbacks of Watch Dogs to start flooding a minds of AMD Radeon users. Thankfully, Square Enix fast gradual those worries with a array of tweets today.

The small participation of Nvidia GameWorks in any PC title doesn’t aver any arrange of snub or concern. Normally these effects libraries offer to raise a visible fidelity and realism of a game. When they’re implemented properly, both red and immature teams can humour a benefits. The problem lies in optimization — or miss thereof — and a ability to toggle these facilities on or off during a user’s discretion. After all, PC gaming is all about customizing a experience.

Final Fantasy XV PC screenshot

When GamersNexus published some hardcore research of a Final Fantasy XV benchmarking tool, though, it felt healthy to have some initial fears (and seriously, go review it since it’s an downright analysis that took them an whole day to complete). The tool contains a canned 6-minute benchmark that runs by some really perfectionist areas of a game, and it contains 3 preset peculiarity levels. Of a 6 Nvidia GameWorks facilities benefaction in a RPG, GamersNexus reported that NvidiaFlow, NvidiaHairWorks, NvidiaTerrainTesselation and NvidiaTurf were all enabled on a “High” environment — and could not be disabled.

For PC gamers who’ve followed a strengths and weaknesses of AMD and Nvidia architectures, you’ll know that AMD historically suffers with complicated amounts of tessellation. Unsurprisingly then, on a “High” environment a GTX 1060 kicks out a same normal framerate as a some-more absolute Radeon Vega 56.

Moving down to “Medium” with these GameWorks options disabled, a Radeon Vega 56 takes a autocratic 26% normal framerate lead over a GTX 1060, illustrating how dramatically GameWorks facilities can impact a Radeon user.

Oh, and even a ASUS Strix chronicle of a Vega 64 couldn’t strike an normal of 60 FPS during 1080p/High, that is zero brief of shocking. The GTX 1070, meanwhile, beats it by 22% though usually hits an normal of 60.6 FPS. It too should be behaving most improved than that.

Aha, though here’s a twist! It’s bad news for Nvidia users too. The “High” environment on a brawny GTX 1080 Ti, even during only 1080p, dramatically increasing frametime variance, ensuing in visible stuttering during a benchmark. “Moving to middle mostly removes this issue, as shown in a frametime plot,” reports GamersNexus. “Despite being an nVidia-supported title, both nVidia and AMD humour in a frametime dialect with High settings. AMD gets strike a hardest with High settings, something we consider is expected related to a poorer doing of GameWorks graphics effects […]”

This frametime research from GamersNexus shows that GameWorks is even spiteful a strong GTX 1080 Ti.

Remember, only since a diversion developer licenses a technology, doesn’t meant a censure for bad opening rests only on a creator of said technology. Nvidia and AMD engineers comparison work with them to exercise and optimize them as elegantly as possible. However, a benchmark apparatus combined a fear that AMD Radeon users would have to live with these GameWorks facilities effectively hobbling their performance, creation it all too easy to put a censure on Nvidia for brute-forcing a rival advantage and opening win when a final diversion releases.

I’ve reached out to Nvidia seeking either or not these GameWorks settings would be some-more customizable in a final recover of Final Fantasy XV subsequent month, though a Square Enix Twitter comment gave us a some-more evident answer:

It’s calming to be sure, though not a concrete answer to a emanate of GameWorks settings being user-switchable, so I’ll continue to hunt down a decisive response. For now, we don’t consider this will another Watch Dogs, though we’ll know one approach or a other when a PC chronicle of Final Fantasy XV releases on 6th March.

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