Kojima Don’t Read This: ‘Metal Gear Survive’ Looks Good …

In my common opinion, 2015’s Metal Gear Solid V: The Phantom Pain is one of a best video games ever made.

After some-more than a decade of contrast bounds and good ambience in vast bill video games, in Phantom Pain iconic diversion engineer Hideo Kojima finally managed to emanate something that matched a absurd ambitions he always had for Metal Gear. That was in vast partial interjection to publisher Konami’s investment in a record that done The Phantom Pain possible, namely a Fox diversion engine. It enabled The Phantom Pain‘s sprawling, versatile open world, where disreputable favourite Snake could float horses, snap necks, and quarrel hulk robots. Konami followed this large investment by mostly stepping behind from video diversion development, dramatically interruption ways with Kojima shortly after Phantom Pain‘s release, and pivoting to repurposing a dear diversion franchises into slot-machine-like pachinko cabinets.

When a association announced that it’s creation another Metal Gear game— Metal Gear Survive—without Kojima, and some-more worrying still, that it would use The Phantom Pain‘s engine to emanate a diversion in a smart survival-zombie genre, fans of a array were understanbly worried. It seemed like an opportunistic move, an easy approach to reuse a company’s existent resources to make a buck. But Konami only expelled a new trailer for Metal Gear Survive, and with all due honour to a auteur Kojima…it looks fucking sick.

Survive‘s latest trailer, that shows a poignant volume of in-game footage, mostly lives adult to a initial pitch. It puts players in a same dry fight zones as Phantom Pain and controls similarly, though rather than following a cyber-espionage adventures of Snake and friends, it pits players opposite unconstrained hordes of zombies. That means players can use many of a same moves from Phantom Pain and a outrageous arsenal of troops tech toys, though also a garland of new collection that would come in accessible in a zombie apocalypse.

Most of a new things revolves around building adult a bottom and a defenses. Players can build a sequence couple blockade and gash zombies in a face by it with a spear, or call in an anti-aircraft gun to reap down zombies by a dozens.

It all seems reticent in a best approach possible, and we comprehend that there’s something irreverent about Konami stomping around in Kojima’s crowning achievement, though I’d be fibbing if we pronounced it didn’t demeanour impossibly fun.

We’ll find out if it’s a prohibited disaster or not when Metal Gear Survive comes out on Feb 20.

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