In any part of Quality Control, a Polygon editor talks to a censor after they examination a new game, film or square of rigging and allows them to supplement a small bit of additional context and insight. Why did they feel a approach they did? What do they wish they had been means to plead in some-more abyss in their review? Also: Did they play it wrong?
This week, comparison editor Phil Kollar joins guest horde Charlie Hall to plead his examination of Outlast 2, that we can read right here.
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