Interviews: Koji Fox on What Makes Eorzean Lore So Important Part 2

Final Fantasy XIV’s lifeblood, aside from being Final Fantasy, is a story. We managed to locate adult with Square Enix’s Koji Fox to discuss about a MMORPG’s ongoing science development, story, and secrets of a Eorzean narrative. Read on for partial dual of a speak with Koji Fox, a Co-Lead World and Lore Developer on a massively successful game.

Editor’s Note: In box we missed Part 1 of a interview, we can check it out here.


MMORPG: So what’s entrance adult subsequent for a diversion and how does it fit into a story of a world?

KF: We customarily expelled Stormblood. Stormblood took us out of Eorzea over into a East, to a continent of Othard, and a island republic of Hingashi. The rags for this expansion, so a 4.x array as we call it – given Stormblood being 4.0, we have a 4.1, 4.2, and so on – are going to go into explaining some-more of this Eastern continent and a cultures over there. The cultures of Hingashi, a cultures of a Azim Steppe, and a Xaela tribes that live on a steppe. It’ll go some-more into a credentials of these people and what kind of conflicts they have. We’re also going to try some-more about a Garlean Empire. In Stormblood, a Garlean sovereignty is your competition in both a East and in a West, in Ala Mhigo. You’re carrying to acquit Ala Mhigo from a Garleans, so we learn some-more about a sovereignty and what’s going on there.

MMORPG: So what are your favorite tidbits, favorite pieces of lore? What fun contribution do we have?

KF: Fun facts? Pieces of Lore?

MMORPG: This is going to be a income doubt right here. This is going to be a one that everyone’s like “Whaaaat?”

KF: Well, we mean, I’ve pronounced this in a lot of places. What we try to do is, we consider science should be everywhere. we like it when science is everywhere. we meant a easiest approach to get science opposite is we have one impression who does a science dump and we get all this things about a story that we need, nonetheless it never seems unequivocally healthy to do it that way, and to customarily get science from those kind of places is not fun. we mean, we was unequivocally desirous by games such as a Demon Souls and Dark Souls series, about how they get opposite so many science nonetheless doing science dumps. we meant we see a things in object descriptions or we know, a small blurbs we get in a loading screens. That’s where you’re training about stuff. You’re training about things everywhere. And so we go out of my approach to – when doing object descriptions, or doing a outline for a fish – I’ll try to chuck small pieces of science in there, small pieces of things to strength out a universe and, we know, make it seem some-more alive. So I’ll always chuck in lots of small tidbits that we customarily emanate on a mark there, and afterwards I’ll endorse it with a science guys, like, “I kinda done this up. Is it fine to have it there?” and get my acknowledgment that way. But doing universe building by that is always a lot of fun. So let’s see, something we have that’s interesting…

MMORPG: Okay. So we talked about formulating science in a world. How formidable is it to change that arrange of explorative universe story with gripping people focused on a larger story being told?

KF: While Stormblood and FF14 is a unequivocally open universe – we can flattering many do what we want, there’s still a beam there. We have a categorical unfolding quests that beam we by a categorical unfolding that is a beef of a story, a things we wish we to know. And removing by that will clear destiny stuff, so flattering many we beam everybody by that. There’s lots of side quests as well, where we don’t have to play them, nonetheless by personification them we can learn some-more about a world. And then, over that, like we mentioned before, we have small things like object descriptions or a small open battles, that we call The Fates. Those descriptions will tell a small story about something and removing a small some-more information from there. So we have a smallest volume of information that we need players to know, to know what’s going on in a universe – and that’s a categorical unfolding – and we need players to do that.

MMORPG: hat’s kind of what’s building them towards an endgame?

KF: Yes, towards a endgame. And afterwards we have a things on a side, that many people play given they need it to turn their characters, and that will tell some-more of a story to strength it out. And afterwards we have all of a subordinate things on a corner that will fill in even those holes. And afterwards on tip of that, we have things that we have on a open website, The Lodestone, where we have additional stories that we put adult each now and again that will go even deeper into those tales. It’s not information that’s required to play a game, nonetheless it’s for those people that wish to get deeper into a lore. There’s places where we can go into and find things. So putting science everywhere in a diversion is what’s important. You can’t customarily have these dull areas with zero in them. It’s perplexing to peppers all in there.

MMORPG: There’s got to be a reason for a place to exist, differently it’s just, “Why’d we put it there?”

KF: Exactly. And a other thing that we always concentration on is creation certain that all a information out there is not 100%. That, we know, if we go down and speak to someone on a travel like, “Hey! Could we tell me a story of Abraham Lincoln?” You know, from his education, if he’s not a story professor, he’s going to have kind of a correlation of what he listened when he was in class propagandize and youth high, nonetheless he’s not going to have a full picture. But it seems like in a lot of purpose personification games, you’ll go into a world, and you’ll speak to a male in a bar, and he’ll give we 100% accurate information, and that’s what you’ll use to do your subsequent quest. And that doesn’t seem unequivocally realistic, given a male shouldn’t know 100% of everything. You should have misinformation. And it’s about entertainment lot of pieces of misinformation from a lot of people, putting them together, observant what adds up, and afterwards compiling a loyal story. And we kind of wish to do that as well. So we chuck in misinformation each now and then. Some male will say, “Oh, that was a thousand years ago.” Another male will say, “Oh, that’s 600 years ago.” Another male will say, “That’s 800 years ago.” It’s like, okay, we know that it wasn’t some-more than a thousand nonetheless it wasn’t reduction than 500, and afterwards we kind of customarily put information together that way.

MMORPG: Fake news.

KF: Well, we meant they kind of trust it’s true, so for them it’s not fake, nonetheless for a rest of us it’s a perception… But yeah, small pieces like that. we meant you’re always going to have a dicks out there that are customarily going to give we lies given they customarily wish to disaster with your mind.

MMORPG: They customarily consider it’s funny.

KF: Yeah. And we consider it’s good to have those kinds of characters in there as well. we mean, we don’t wish to have each impression be like that, given afterwards it’s like all of a remarkable we have an knowledge where you’re still perplexing to play a diversion to get to this endgame and we need accurate information. But if it’s always 100% accurate it doesn’t feel genuine anymore.

MMORPG: So when we see fans on forums articulate about this lore, and articulate about a story of it, do we ever see them get it wrong? Do we wish to burst in like, “Actually, that male was fibbing to you?”

KF: All a time. It’s fun though, given a lot of a time we will chuck out a misinformation, and people will fasten on to that. Like, “Oh, this male pronounced this and this and this.” But afterwards you’ll get a guys who, we know, review into it and say, “Well this guy’s observant this, nonetheless this guy’s observant this, so maybe it’s this instead,” and afterwards we see people putting a pieces together and it’s like, “Yes, that’s accurately what we wanted them to do.” So yeah, it’s good. we meant if a players – generally a science fiends – knew everything, afterwards they wouldn’t have fun anymore. we consider a lot of them have fun speculating and perplexing to figure out all a mysteries and hints that we put in there. If all was true forward, afterwards they’d customarily be compilers of information, and they wouldn’t get to do a speculation, and speculation’s half a fun.

MMORPG: Have we guys ever suspicion about putting out a collection of a history?

KF: We did. we don’t know if we have one here nonetheless it was expelled final year in Oct during a fan fest. It’s called a Encyclopaedia Eorzea, and it’s flattering many a collection from a commencement adult until patch 3.4.

MMORPG: So now we have to wait until we have adequate for a second volume?

KF: Oh man. Making a initial volume was a lot of work for both me and Oda-san. We did all a essay for it. It took us about 6 months to create, and that’s while we’re doing other work as well, so it’s like 6 months of additional work. Ha ha ha. But it sole unequivocally well. we mean, we had to do mixed reprintings of it given it customarily kept offered out. It’s got a lot of information in it.

MMORPG: So how tough is it for we guys to keep track? Do we ever have to remind Oda-san about anything?

KF: Yes. We’re all tellurian and there’s a lot of information there, nonetheless it’s good that we have a garland of people in there that have been on a plan given a beginning. And it’s all about going to a chairman that knows best, and confirming, creation certain that a science decisions that are done aren’t done by customarily one chairman and afterwards thrown in a game. Usually there will be an thought from one person, and it will get run opposite another few, like myself or some of a other people that have been around a longest and know a lore, and we’ll give feedback. It’s like, “Yeah, we wish a impression to do this, nonetheless remember behind in patch 2.1, this impression had a side query here where he explained this, this, and this, so we should substantially change this to this.” we mean, a biggest thing is substantially timelines. When we start, it’s like, “Okay, this chairman did this thing one year ago, and afterwards we have a new query where he’s doing something else a year ago. But if he’s doing this this time, nonetheless he’s doing this here, he couldn’t do this. We need to change a timeline for this.” We’ve gotten burnt by timelines in a past, and so it’s one of those things where we make certain that things line up.

MMORPG: What are we many vehement for for fans for a future?

KF: We’ve customarily seen a fragment of Hydaelyn, a world. You have Eorzea, and now we’ve changed over to Otherd, and Hingashi. But you’ve customarily seen a small bit of Hingashi – customarily a city. You’ve customarily seen a small bit of dual and a half areas of Otherd, nonetheless there’s things on a universe map. You have names on a universe map nonetheless we haven’t been there yet. There’s a whole continent of Ilsabard and a Garlean Empire, and afterwards we have a Western continent that we’ve never seen. You have a Southern continent in Meracydia that we haven’t seen nonetheless we’ve talked about. There’s still a lot of a universe left, and we’ve customarily focused on one or dual regions so far. So, we know, those hints that we’ve given, going in and expanding on those. All of a things that we’re doing right now with Omega, and a Zodiark story. We’re going to be travelling dimensions, space, time. we mean, we’ve non-stop a doorway for roughly unconstrained form of expansion. And customarily observant how distant we go with it. we mean, Final Fantasy, it’s a anticipation series, and we know, we get things where it’s like, “I can’t trust it! We went to a moon! Oh my god! we didn’t see that coming.” It’s customarily one of those things that takes a anticipation to a extreme. Things we weren’t expecting. And laying a substructure for that now and destiny expansions, destiny patches, customarily holding it somewhere a actor wasn’t imagining. When we initial did a Stormblood recover in Europe, where adult until afterwards everybody is saying, “Oh we’re going to go to Ala Mhigo, yay! This is going to be great. It’s a newer segment in Eorzea, and now kind of spans over to Otherd.” And everybody was like, “Ohmigod!” No one was awaiting that, and it customarily kind of blew everybody away. Being means to do that, we consider that’s what us on a science group and localization team, as good as producer/director Yoshida-san wants to do. He wants to do something that, while it feels familiar, it’s going to blow divided a fans given they weren’t awaiting it. Every time that we can emanate something a fans weren’t expecting, nonetheless afterwards embrace, is a large win.

MMORPG: Alright. Now your fun fact.

KF: Oh. Hmm… we desired all a things we did with a Mun-Tuy: The Mun-Tuy fruits, a Mun-Tui berries, a Mun-Tuy seeds. Back in FF11, when we were firm by a rating and a age descriptor, we couldn’t have any ethanol in a world. So we have this universe where we have all these adventurers and they’re out murdering and massacring and adventuring, and afterwards they come behind to a pub for a nice… juice. A nice, orange juice.

MMORPG: Refreshing juice. As one does after a robust day of killing.

KF: Yeah. And so, it customarily seemed so weird. Because, we know, adventurers are going to go behind and get their flagon of ale.

MMORPG: They competence be carrying some on a journey itself.

KF: Right. But we never got to discuss that. And so, when we started with 14, it’s like, are we going to have this same restriction? And we got told, “no, no, no. It’s cold as prolonged as a actor doesn’t splash ethanol and get powered up,” given we consider that’s one of a ratings things. If we splash ethanol and get powered up, that automatically pushes your rating adult given it creates ethanol good. But they pronounced we could have ethanol in a game, we could have others celebration it, and we could speak about it. So, okay, we can finally have alcohol. So 2.0 was zero nonetheless like, “How many ethanol references and things can we get in?” Cause in 11, we could never do this, nonetheless yes, now we can do it. And so, that’s since we have like in La Noscea, we have a towns like Aleport and Wineport. We have these cities that are formed around, there’s a garland of ale brewers here, and they use this to ship. And we have a vintners here in Wineport and all these opposite forms of wine, and a Mun-Tuy berries in Gridania. You take a Mun-Tuy berries and we perturbation it into lots of opposite things. You can perturbation it into pastes to use in cooking, or we can perturbation it into a decoction that we use to get unequivocally happy. Being means to do this was a thing we had a many fun with. Like, removing to supplement all this things and afterwards I’m gonna have this science about this city, like these guys were brewers and afterwards being means to name something off of that. So we have a large light residence subsequent to Aleport and we called it Brewer’s Beacon because, we know, it’s a guide where a ships that would come in to trade in a ale to make certain they wouldn’t pile-up on a rocks. You’d see Brewer’s Beacon before we got into Aleport. Throwing all that things in was great. And a same thing with smoking. We didn’t get to have smoking in FF11 either, nonetheless in 14 it’s like, “Okay we can have it, nonetheless as prolonged as it’s customarily NPCs doing it, and not a player.” So we have all of these people smoking and we had all these drugs that were being sole illicitly, and it was like, “Drugs and booze, yay! Finally!”

MMORPG: Now it’s a genuine world.

KF: Now it’s a genuine world. And so, carrying that things in there and being means to supplement it in, we still supplement a garland of things like that as well. And afterwards we know there’s always of march a licentious references as well. we mean, Final Fantasy has always been a array for everyone, nonetheless with 14 and a age limitation we have to be a certain age to play, and we know a user bottom is customarily so mature. You know, a diversion that’s being played by 90% or 99% adults, let’s put in things that adults are going to like as well. So we put in a lot of revealing things in there as well. So adding that to a universe to make it feel like a mature world, nonetheless also feel like Final Fantasy, given if we go too distant it’s like, “Well Final Fantasy would never do that. Wow.”

MMORPG: Yeah, definitely, You gotta have a small bit of that grit.

KF: Right? Right?

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