Set in 1918, during a tallness of a Spanish influenza epidemic, Vampyr follows a story of Doctor Jonathan E. Reid as he earnings to London from medical avocation during a finish of World War 1. On his attainment behind home, Reid is pounded and regains alertness with no thought that he has been outrageous by vampirism. This story sets a theatre for a latest diversion to play from developer Dontnod, a dirty medieval vampire RPG where actions have consequences.
Researching for a heal to a Spanish influenza and firm by his Hippocratic Oath to do no harm, Reid now finds himself fighting a primal bloodlust, any life presenting him with a dignified decision: does he mangle his promise in sequence to assist his possess survival, or does he grow diseased and risk death, incompetent to finish his cure. The developers have put an importance on a consequences of players’ actions and it will be engaging to see if they conduct to lift this off in a truly energetic approach that they indicate (the prior diversion from Dontnod, Life is Strange, left players divided over a impact of their choices).
Reid’s idea to learn a origins of vampirism and a links to a Spanish influenza will take him on a rambling tour by high multitude and a many outrageous tools of a city. On his approach he will come opposite a accumulation of opposite class of vampire, any with a possess strengths, weaknesses, and motivations in a world, not all of that are benign.
The fight complement feels like a fight complement of Dishonored 2, with several abilities, powers, and weapons during a player’s fingertips. As a actor feeds and gains experience, they can develop Reid’s vampiric abilities, strengthening and customizing them to compare their lucky play-style.
Set usually during night (it is a vampire diversion after all!) a windy and disease-ridden London of Vampyr appears well-researched and meticulously built, earnest a murky and energetic universe to investigate, discover, and shape.