Halo Wars 2 Rolls Out A Meaty Update And Revives A Favorite …

If we haven’t played Halo Wars 2 for a while, we might wish to collect it behind up, since Microsoft has only doled out a new collection of goodies. First up, we have Sergeant Johnson, who earnings from a initial Halo Wars along with a common brood of new units and abilities. Here’s how Sgt. Johnson is described:

“From a halls of Installation 04 to a shores of Harvest, Sergeant Johnson represented a UNSC with eminence and respect his whole life, and is remembered as a favourite in death. However, in a turn of predestine (and bad records-keeping), a UNSC Marine Corps accidently reserved a life-challenged maestro to a position on house a long-lost Spirit of Fire. Even with a tiny encumber of being dead, Johnson isn’t one to pass a approach sequence from his dear Corps and he’s sprung behind to “life” prepared to flog all butts that need kicking. The successive story of how he arrived during his new avocation hire is still classified, though trust us, it’s a good one.

Sergeant Johnson favors a clever invulnerability corroborated by complicated bipedal murdering machines: Siege Turret Drop and Bunker Drop extend his fortifications, while EMP MAC Blast and Mech Overcharge give his fight walkers an top palm in vicious battles. But that’s not all, a Corps has seen fit to emanate Sergeant Johnson a Digging In Deep modernized power, vouchsafing him erect all structures on existent bases (excluding turrets) for free.”

Alongside a new DLC, Halo Wars 2 players are also removing a tasty patch, that adds some new features, like HDR lighting support. You can check out a full patch notes, below:

New Feature

– Support for HDR lighting is now enabled for console players with concordant hardware


– Added associated perspective indicator to a mini-map

– Added 2 new themes to “Proving Ground” Blitz map

– Blitz playlists will now also seem in a categorical multiplayer “Find Match” screen

– Made “Restoration Drones” get some-more costly when it is upgraded to a 3rd tier

– Adjusted a Foundry so that a always strike by Hunters’ and Marines’ upgraded projectiles when attacked

– Added improved “Combat Salvage” visible effects when a section dies and is immediately built behind during base

– Removed an feat with “Combat Salvage”

– Reworked a targeting feat that could start with regulating “Extraction”

– Pelicans and Darts should no longer leave floating lights above bases

– Made it so that “Ghost in a Machine” would no longer invalidate Colony’s “Combat Repair” on a units it borrowed

– Spartans no longer frame upgrades from vehicles they hijack

– Some tech upgrades were not requesting totally to some units

– Fixed an emanate with relocating units not scrupulously aggressive Garrisoned units

– Units teleported off a map are now teleported behind to your base

– Spartans no longer boost a turn of units they hijack


– Added “Upgrade Complete” voice over for several leaders that was missing

– Adjusted a audio to a Forerunner structure on Highway to mislay a high magnitude that could be upsetting to hear

– Audio/music should no longer dump from games played by a playlist

– Locust lamp is no longer heard in a haze of war

– Hellbringers should no longer play Kinsano voiceover when being pounded by an rivalry Spartan

Halo Wars 2’s latest DLC and patch is available, right now.

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