The Frozen Wilds will be a usually enlargement for Horizon: Zero Dawn, as recently reliable by Guerrilla Games. Still, it’s going to be rather tasty from a looks of it.
The developers were interviewed by OPM UK (issue #142, Dec 2017), with Lead Writer Ben McCaw giving some context to a new section Aloy will try in The Frozen Wilds.
What we’re saying in a DLC is a limit section between a Carja and a Banuk, it’s a doubtful territory, it’s a really dangerous territory. It’s also essentially inhabited by a Banuk, so there’s been a lot of behind and onward and crusade between a Carja and a Banuk, who have kind of staid into this area.
With essay The Frozen Wilds we wanted to do all a things that a categorical diversion did. So we wanted to yield a new area, a new culture, yet we also wanted to give Aloy relations to excavate into and eventually a storyline that does what a lot of other quests in a diversion do.
We’ve famous for a while that this enlargement won’t need players to have finished a game. In a interview, Lead Quest Designer David Ford gave a some-more accurate indication:
We cruise it to be some-more of a mid-to-end diversion in terms of a problem set.
Ford also hinted during a several gameplay additions and enhancements players will find.
We focused on some peculiarity of life improvements in a new skills and also combined a small bit of a pizzazz. There are some cold new skills that supplement some new fight measure and some new ways to correlate with machines.
We have both upgraded versions of weapons you’ve seen in a past and we’ve some code new weapons that try some opposite ways of fighting. We’ve been experimenting with some tweaks on a game’s systems and we consider they’re a lot of fun to play with.
Horizon Zero Dawn: The Frozen Wilds, that will also lift a turn top from 50 to 60, is due to launch on Nov 7th. It’s priced during $19.99, yet PS Plus subscribers can squeeze it during $14.99.