Former Naughty Dog Designer on Uncharted 4 & TLOU is Working On a New plan during a “Secret” Sony Studio

Former diversion engineer during Naughty Dog on both The Last of Us and Uncharted 4, Quentin Cobb, has taken to Twitter to announce that he’s now operative on a new plan during Sony.

On his LinkedIn page, Cobb writes that he has been allocated comparison diversion engineer during Sony given this month. Details about this new plan are unknown, and when asked during that Sony studio he’s now working, Cobb replied that this is “secret”.

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“Today was my initial day as a Sr. Game Designer for Sony today”, he wrote on Twitter. “I can’t wait to speak about a plan I’m operative on and what a destiny holds. It’s good to be back!”

At Naughty Dog, Cobb essentially acted as multiplayer systems designer, though he has also worked on a single-player campaigns of Uncharted 4: A Thief’s End and The Last Of Us. Following his work during Naughty Dog, Cobb became comparison diversion engineer during DayBreak Game Company, before a Sony Computer Entertainment subsidiary, to work on fight pattern for a “new AAA unannounced game”.

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