In a Valley of Gods, Campo Santo’s follow-up to a glorious Firewatch, was denounced during The Game Awards in late 2017. In April 2018 we got a closer demeanour during a diversion and spoke in fact with a studio about a relations in a diversion and a many inspirations, from wordless films to 1920s archaeology, all in use of capturing a feeling of what it competence unequivocally be like to run your ride opposite an ancient, inscripted wall.
Since then, there’s been nothing. That overpower isn’t out of impression for Valve, that acquired Campo Santo right around a time of that preview, though new changes in a Twitter bios of 3 of a lead developers—Firewatch writer and 3D sourroundings artist Jane Ng, art executive Claire Hummel, and Campo Santo co-founder Jake Rodkin—has some supporters disturbed that a diversion has been canceled.
A check of a Internet Archive confirms that a changes were done comparatively recently. The Twitter bios of Ng and Hummel both indicated that they were operative on In a Valley of Gods as recently as Oct 2019, while Rodkin’s bio done a same anxiety adult to September. All 3 now prove simply that they are employed by Valve.
What is going on with In a Valley of Gods? pic.twitter.com/KBr9ndoAM5November 17, 2019
One chairman responding to McVicker’s twitter suggested that a change could be a elementary matter of developer turnover, though that doesn’t strike me as really expected given a heading roles that all 3 played during Campo Santo. It could also be associated to a recently reliable Half-Life: Alyx VR project, that could be a good fit for a group that’s already got one super-personal (and really good) first-person diversion to a credit. Or maybe it only doesn’t wish a developers articulate about what they’re doing before it’s prepared for an central reveal. That positively wouldn’t be out of character.
It’s a bizarre situation, and not indispensably demonstrative of anything some-more than a change in concentration for these sold developers. Valve famously allows employees to work on any plan they choose.
The website for In a Valley of Gods is still up, and so is a Steam page. But a announcement trailer on a Campo Santo YouTube channel has been set to private (you can still see it around The Game Awards), and in response to a new twitter bemoaning a game’s supposed cancellation, Ng pronounced that she was blissful a print connected with Firewatch (despite some low-key rudeness) though done no discuss of In a Valley of Gods’ standing one approach or a other.
Taken altogether, it seems a bit peculiar during a really least, and not during all calming for anyone fervent for Campo Santo’s subsequent thing. I’ve reached out to Valve for some-more information and will refurbish if we accept a reply.