Firewatch devs are ‘all Valve employees now’ though keep artistic …

Firewatch developer Campo Santo was bought over by Valve final month. In an talk with Rock, Paper, Shotgun, Campo’s Sean Vanaman explains that notwithstanding a takeover, he and his group will keep their artistic leisure while operative on their subsequent game, In a Valley of Gods. They’ll also advantage from a support of a most incomparable talent pool.

Vanaman however stresses that pronounced support won’t concede flexibility, revelation RPS that Campo as it now exists will continue building in Unity, and not Valve’s Source engine.  

“It’s not like, ‘We do things this way.’ At a same time I’m means to lay around and go, ‘Oh, there are all these unequivocally good reasons because people make games in Source too,'” Vanaman tells RPS. “You learn that only by articulate to folks and learning. You’re not commanded because it’s finished a certain way, it’s adult to we to have a wherewithal to learn how things are finished and because they’re being finished that approach and also to plea it if we wish to. We’re not perplexing to be rebels staying in Unity. We’re only perplexing to do what we know how to do.”

Elsewhere, Vanaman addresses Valve’s position in a takeover—a pierce that he feels is about appropriation “super talented” people, and not simply upping a series of games a developer competence go on to release. 

“It’s only about if we put adequate super gifted people in one place for prolonged adequate and provide them good they’ll make unequivocally cold shit and that shit will generally be improved than a things that your competitors are making,” says Vanaman. “For all intents and functions that was a idea during Campo, it was like only get good people in here and all we make is going to focus off of that. 

“I consider it was only they saw a dozen folks who were a good informative fit in terms of only where we were in a careers and combined a ton of particular imagination and said, ‘We don’t know what a upshot of this is going to be strategically. We can’t figure out what we guys are going to make in 5 years or dual years or 6 months, though it’s substantially going to be flattering good.’”

Read RPS’ talk with Sean Vanaman and Jake Rodkin in full this way

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