Firewatch dev talks artistic leisure after Valve buyout

Campo Santo, a developer behind Firewatch, has oral about artistic leisure after being bought out by Valve.

In an talk with Rock Paper Shotgun, Campo Santo’s Sean Vanaman settled that he and his group have defended artistic leisure after a takeover.

Vanaman said:

“It’s not like, ‘We do things this way.’ At a same time I’m means to lay around and go, ‘Oh, there are all these unequivocally good reasons because people make games in Source too. You learn that only by articulate to folks and learning. You’re not commanded because it’s finished a certain way, it’s adult to we to have a wherewithal to learn how things are finished and because they’re being finished that proceed and also to plea it if we wish to. We’re not perplexing to be rebels staying in Unity. We’re only perplexing to do what we know how to do.”

He also spoke about Valve’s proceed to a buyout, observant that they were after ‘super gifted people.’

“It’s only about if we put adequate super gifted people in one place for prolonged adequate and provide them good they’ll make unequivocally cold shit and that shit will generally be improved than a things that your competitors are making.”

For a full interview, conduct over to Rock Paper Shotgun.

Campo Santo’s subsequent diversion is In a Valley of Gods, that we can see a trailer for here. It looks exciting.


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