Mac and iOS app developer turned Firewatch backer and co-creator, Panic Inc., managed to replenish a investment just 24 hours after a diversion launched on PlayStation 4 and Steam back in February.
Reflecting on a pattern studio’s partnership with Campo Santo in a new blog post, Panic co-founder Cabel Sasser, also suggested a poser title went on to sell over 500,000 full-price copies in a initial month.
“Panic’s metric for Firewatch’s success was substantially calibrated a small bit differently than Campo Santo’s: of march we wanted to make a best probable diversion we could, though we also had done an investment we unequivocally hoped to recoup,” pronounced Sasser.
“How’d it go? Firewatch’s budget, while outrageous for us, was medium for a diversion of a peculiarity and scope, though we done a investment behind in about one day.”
Fans of Firewatch will be gratified to hear this isn’t where Panic and Campo Santo’s partnership ends, and, only a day after a diversion shipped, Sasser was behind in a Campo bureau to applaud and coddle over what’s subsequent for a duo.
“As an indie game, or heck, even as a ‘real’ game, ok excellent though not as a Call of Duty or Star Wars game, Firewatch can be deliberate a sales success,” wrote Sasser. “We’re so grateful. And relieved. But mostly grateful.”