Final Fantasy XV Is a Fragmented Experience, and That’s Terrible


Final Fantasy XV
feels like a Final Fantasy meant for this time and age. It overcame a linearity of prior installments and leapt over a stipulations of normal JRPG games by honing in on action-based fight rather than a all too informed turn-based. It finally non-stop a disdainful anime-nerd doors to action-adventure fans while remaining loyal to a range of a Final Fantasy universe. But what consistently frustrates me each singular time we lapse to it is that a story is a fragmented knowledge that requires an aberrant volume of investment of time and income to get it in a entirety.

I am, admittedly, a wild Final Fantasy fan. we did my waiting, 10 years of it. we have invested in this game. we bought a $90 excellent book with a steelbook and Kingsglaive film. we bought a $25 deteriorate pass since a collector’s book and excellent editions didn’t come with it. we bought a $8 monthly subscription to Crunchyroll to watch a anime. we even bought a $30 collector’s beam and a foolish $6 singular book dreamsicle Jones sodas from Target (which were unequivocally delicious). These fools got me hook, line and sinker for this game. we stopped personification when we satisfied that we couldn’t go behind to improved a Adamantoise after we ran divided a initial time and didn’t feel like doing a new diversion and for one achievement. It wasn’t since we was indispensably lacking any information. Your lady has got it all, clearly, and my checking comment hates me for it.

But here’s where it flops: What if we didn’t deposit like we did? You’re blank out on poignant story elements from a film and a anime. I’m not going to spoil what happens in possibly of them, yet we need to know that a film gives context to a conflict on Insomnia, that is totally glassy over in a categorical diversion (even yet it’s a hint that lights a glow of a plot) and a anime gives context to a characters that you’re going to be spending during slightest 30 to 40 hours with to finish a categorical storyline. Even tools of a DLC chapters rest on teenager context these other dual use provide.

Square’s suspicion of providing additional use for long-time and new fans was good in theory. A CGI film, five-episode anime, 3 vital DLC chapters, dual mobile games and a VR knowledge have been designed to recover alongside a categorical game. We’re entrance adult on a year of this diversion being out, and we’re usually about half-way by that. Which is fine—it’s good to have a solid tide of calm to keep a diversion like this relevant.

That speculation has been an comprehensive disaster in practice. Aside from a categorical ending, that is definitely filled with holes and spawned a patch to repair how horrendously awful section 13 was, a outrageous apportionment of a proclivity behind since Noctis and his pals are even going on their query usually isn’t explained in a categorical game. It’s like Square usually plopped us in this large world, told us we were off to get married, afterwards said, “Oh hey, by a way, your home has been broken and we don’t unequivocally know where your fiancée is. And we have to save a universe now. Deuces!”

And that’s not a usually occasion. The diversion consistently jumps to vital tract points though stuffing in a gaps or explaining a proclivity behind a character’s actions. Ultra-badass niggardly Aranea is a rivalry during one point, yet by a finish of a game, she’s totally chummy. Fast-forward a bit and somehow Prompto is a Magitek? Where was a rave to this? Where was a “Surprise! Your crony wasn’t what we suspicion he was a whole time!” rollercoaster? And how about that time skip? Why was that even necessary? Seeing my friends 10 years comparison doesn’t make me adore them any some-more than we already did, and a burst didn’t make me feel bad for creation them wait. Quite honestly, we empathize them. Noctis is not an angsty anime child value watchful for.

Many of these holes are filled eventually, yet usually in calm that isn’t partial of a bottom game. Episode Gladiolus explains where he ran off to half-way by a game. Episode Prompto explains his start and since Aranea motionless to get friendly with a boys. we assume Episode Ignis is going to explain what happened to him too. This is all excellent and dandy, yet since couldn’t these things have been explained in a diversion itself instead of usually thrown during us incidentally with literally no other reason than, “oh yeah, this happened”?

The indicate is, we don’t get answers to these questions unless we invest. Yes, it’s optional, yet it’s also not. It army a sale. The bottom diversion usually ever goes halfway, and will never give we a full answer since it wants we to invest. That’s roughly as bad as Azura’s Wrath’s $6.99 “true ending” DLC ridiculousness. It’s lazy, and it’s deceptive. If I’m profitable ~$100 for an epic story of society and monster-slaying over magnitude for it to have as many holes as it did, we don’t wish to compensate for band-aids. we wish my unconnected use to supplement to a diversion and a lore, not block adult a holes and design that to be ok.

There’s a outrageous disproportion between providing additional calm and providing necessary content. Final Fantasy XV creates a “additional content”—the movie, a anime, a DLC—necessary. The usually honestly additional calm here is a stupid merch and a god-awful kingdom-builder mobile game that usually released. That things indeed adds to a atmosphere and gives wild fans, like myself, something to reason onto. It’s calm that isn’t constituent to a tangible story—it adds another component to it.

Probably one of a improved examples of this is Skyrim’s DLC storylines Dawnguard and Dragonborn. These both combined new context to existent tools of a lore, yet weren’t meant to residence questions that weren’t being answered. It doesn’t try too tough to be metaphorical and puzzling or revise what it already said, yet rather opens adult a new section of a science and provides clarity to an already unequivocally difficult and involved story.

With Final Fantasy XV Square handed me a nonplus we desperately wanted to put together and delight like we have other Final Fantasy titles. The problem is, they took divided those tiny pieces in a center that minister to a incomparable picture. A nonplus isn’t finished if there are still gaps and blank pieces—it undermines a whole reason since we spent so most time putting all together. By bursting a story adult this way, Final Fantasy XV likewise undermines a time we spend training about this universe and a characters. we wanted to be means to take all of those small pieces, glue them all together, put them on my wall and contend “look during this thing we fell in adore with, let me tell we about this journey we went on.” But we can’t. we usually can’t clear exalting a story that is blank so much.


Aiden Strawhun is a Paste Games novice and gaming freelancer who somehow won an endowment once. On a off possibility she isn’t drowning in words, she’s possibly stranded on Skyrim again or plotting to order a world. Her work has also been seen on GameSpot, Extra Life and Naples Herald. Follow her on Twitter @AStraww.

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