Final Fantasy XIV’s Monster Hunter partnership was a decade in a making

WHEN Square Enix announced progressing in a week that a Monster Hunter and Final Fantasy partnership was on a way, fans were repelled yet excited.

The dual much-loved franchises are dual of a biggest in Japan, and their many new games are among a many successful in a universe right now. The suspicion of a dual entrance together unequivocally is huge.

 Crossovers themselves are not anything new, yet a stress of Monster Hunter and Final Fantasy entrance together is still huge
Crossovers themselves are not anything new, yet a stress of Monster Hunter and Final Fantasy entrance together is still huge

What nobody realised during a time was that a partnership didn’t usually come from nowhere, or from a accountancy offices of a dual firms looking to money in on any other’s popularity–it had been a decade in a making.

Talking to Sun Online, array writer and executive Naoki Yoshida — famous to his fans as Yoshi-P — explained how it came about.

To know it, we need to go behind to 2010 when Final Fantasy XIV was initial released. It was Square Enix’s second vital incursion into a massively multiplayer role-playing diversion marketplace after Final Fantasy XI, and it was bad. Not usually somewhat bad, yet terrible.

Fans were outraged, a media was definitely scathing, and a plan looked doomed. Yoshida was fast brought on house as a new executive to try and repair a game. At a time, a crony who he had met dual years earlier, Ryozo Tsujimoto, attempted to speak him out of what he saw as career self-murder by holding on this damaged disaster of a game.

Tsujimoto is another poignant figure in a Japanese games industry; he works for opposition Capcom, and is a writer on a Monster Hunter array of games of that Yoshida was–and still is–a hardcore player.

Once Tsujimoto realised that Yoshida had his heart set on holding a pursuit and creation a success of it, he relented. He afterwards offering Yoshida any support he wanted.

At a time Yoshida incited him down, meaningful that if he supposed a offer during that indicate afterwards any success would usually be roving his rival’s coat-tails, and that a diversion would never conduct to mount on a own. But a friends concluded that one day, “once a games were on a turn personification field” they would make it happen.

Yoshida set about his unfit task. He and his group attempted patching a strange game, yet fast realised that it was an unfit pursuit since of a terrible state of both a diversion and a back-end systems.

 Rathalos is entrance to Eorza, a universe of Final Fantasy XIV, after this year
Rathalos is entrance to Eorza, a universe of Final Fantasy XIV, after this year

As he puts it, during that time there was hardly any content, a user interface was terrible, and fans had a elementary message: this is not a Final Fantasy game.

Square Enix contemplated scrapping a whole thing and being finished with it, yet in a finish Yoshida set about a many some-more desirous project. While progressing support for a strange and a submissive players, a group set about building a totally new diversion in together with a original.

As they drew a story arc of a strange to a close, they launched A Realm Reborn–a totally new diversion that carried on a story from a original.

Looking behind during this routine objectively, Yoshida says he sill thinks of it as “such a crazy foolish thing”. Almost dual years later, in Oct 2012, that new chronicle of a diversion launched–and fans desired it.

Critics were vacant as well, and unexpected a actor bottom started flourishing again.

“We wanted to win behind a trust from players, and saying that so many people are now personification it, that idea has been fulfilled,” Yoshida says.

He also records that a diversion has now been commercially successful too. It’s recouped a strange growth costs for radically dual games,and is now one of a many essential in Square Enix’s catalogue.

But behind to a collaboration. Monster Hunter has always been a outrageous authorization in Japan but, until recently, has never unequivocally done many of an impact in a West.

 The crossover's initial dual events have usually usually been announced, and there is many some-more to come
The crossover’s initial dual events have usually usually been announced, and there is many some-more to come

Monster Hunter World has altered that this yeah, with millions around a universe flocking to a authorization for a initial time opposite mixed platforms.

So, Yoshida and Tsujimoto revisited their agreement from 8 years earlier, and motionless that now was a time to make good on it.

Their passion for any other’s games gathering them to find a approach to work together. The passion from both growth teams for any other’s products also fed into it too.

The adore that both teams have for any other’s games meant that “We wanted to give it a all,” Yoshida says. “From there, we suspicion about creation that passion successful as a business. If we’d suspicion about business first, there might have been a lot some-more limitations. We were means to settle this on this scale since we’re really ardent gamers.”

 Subscribers are now battling beasts in a universe of Final Fantasy XIV in their millions
Subscribers are now battling beasts in a universe of Final Fantasy XIV in their millions

Now there are “two franchises entrance out of Japan perplexing to take over a universe together”, Yoshida says, with many some-more sum on where else this partnership will go betrothed in a nearby future.

The initial phases starts after this summer with a hunt for Final Fantasy’s Behemoth in Monster Hunter World, and a attainment of Rathalos into a universe of Final Fantasy XIV.

The crossover calm in FFXIV will be accessible for max-level players only, though, so if your seductiveness is irritated you’d improved get levelling.

FFXIV still has a giveaway hearing with no time limits, and is out on PC and PS4 now. You can download a giveaway hearing now, or buy the starter container for PS4  if we wish to have go.


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