Final Fantasy XIV: Stormblood Review (PS4) – GearNuke

Final Fantasy XIV: A Realm Reborn will always be remembered as a diversion that did a unfit and totally rebooted a unsuccessful MMO to something that was not usually praised by a critics, though it also managed to get a prolonged time fans behind into a game. It has given perceived dual expansions and countless calm updates that usually urge on a bottom game. The latest enlargement is Stormblood and it brings a whole new set of features, playable areas and new classes to a game.

While Final Fantasy XIV: Heavensward was a initial enlargement that also combined new classes and continued a story from a bottom game, it felt some-more like a rehash afterwards a full fledged expansion. The strongest partial of Heavensward was a story that it delivered with scoop though a rest of a package felt a small barren. The new jobs weren’t as fun to play and lacked a skills to make them mount out from others. The newly combined areas felt like an prolongation of what was already in a bottom game. This is an area where Stormblood improves on greatly, not usually with a new pursuit classes, though also with a additional of new locations that underline a sold Asian hold to them.

Final Fantasy XIV: Stormblood will see a actor transport to a states of Ala Mhigo and Doma. The story focuses on these dual regions where a categorical celebration attempts a rebellion opposite a statute Garleans though their devise fails, forcing them to tumble behind to Doma. After their unsuccessful try during holding over Ala Mhigo, a categorical celebration works towards achieving a same design in Doma and are successful during holding it over. After their victory, they all lapse behind to Al Mhigo with a enervated Garlean Empire to try to take it again. The new segment Doma is sparkling to try with locations that are desirous by a Asian culture. New zones have also been combined for we to try and amidst them, we can also try your palm during a new classes, Samurai and Red Mage.

I unequivocally enjoyed my time with Heavensward, that featured an emotionally enchanting story culminating into a absolute ending. Of course, only like Heavensward, Stormblood facilities a clever concentration on a account with a story that spans several acts. You will be visiting a areas of Al Mhigo and Doma during a categorical story events that should pleasure a prolonged time Final Fantasy XIV fans given these have been teased in a science for a while now. The story is bolstered serve by some good cutscenes and a skip of fetch quests make a tract all a some-more engaging to follow. Stormblood also introduces a code new knave to a array that should simply arrange among a best.

The new jobs totally change a quarrel in a game. Red Mage focuses on a some-more descent side of quarrel while giving a actor an equal event to use both support skills and absolute set of attacks. we had a many fun tinkering around with a Red Mage category to try to plate a vast volume of repairs while also gripping my celebration upheld via some of a worse battles. Meanwhile a Samurai category is quite m�lange focused and good for those who like to go all complicated on DPS. It has attacks that plate out a vast volume of repairs fast so it can be ideal for we if we cite to play alone rather than with a organisation of friends.

One of a new gameplay underline that have been introduced in a enlargement is a further of swimming and diving. These mechanics are benefaction for a initial time transforming a knowledge of exploring in a world. The controls are surprisingly fun to use here and while some quests need we to float underwater for attractive items, they don’t seem all that bad. Together with this new mechanic, a new zones feel most some-more expanded and firmly designed. There is a lot to explore, quests to try and enemies to quarrel in Stormblood and we will spend a poignant cube of your time only attempting some of a side-content before we swell in a categorical story.

I frequency play MMO games though there is only something singular about Final Fantasy XIV that manages to keep me interested. Perhaps it is due to a glorious story featured in a game, or maybe it is due to a addictive inlet of a gameplay, though Final Fantasy XIV carries a special place in my heart. While a diversion is scandalous for charity fetch quests, a developers have attempted to change it rather with Stormblood. Such form of quests still exist though now some of them are tied to a science so in a way, attempting them is an engaging routine in itself given we will learn some-more about a game. Each area with move new form of hurdles to try while charity quests that dive into a science for a sold area.

Final Fantasy XIV: Stormblood is maybe one of a best enlargement for a game. It is calm abounding and full of an engaging story and characters. If we are already in adore with a universe of Final Fantasy XIV, we positively can’t skip a new additions and facilities introduced in this expansion. Square Enix is also operative on additional calm updates for a diversion with a universe of Ivalice being designed as an arriving calm update. While a end-game calm is a small underwhelming, Stormblood as a whole is a good package that should be gifted by a Final Fantasy fans, even those who cite a single-player offline experience.

Final Fantasy XIV: Stormblood Review (PS4)

Game Reviewed on: PS4

Game description: Final Fantasy XIV: Stormblood is a second enlargement container of Final Fantasy XIV, announced during a 2016 Fan Fest, being expelled for PC, Macintosh, and PlayStation 4.

Summary

Final Fantasy XIV: Stormblood is one of a best enlargement for an MMO RPG. It already builds on a illusory bottom diversion to continue a tour with a account while introducing new gameplay facilities and playable classes.

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