I’ve had a long, difficult attribute with Dragoon. The initial impression we finished in FFXIV — during a 1.0 beta, in fact — was a lancer. Years later, when we returned to a game, we finished a same again. Yet for a longest time, we couldn’t unequivocally hang to it. we intended lancer, and afterwards it successor, Dragoon, to 60 when that was a turn top during a Heavensward era, yet fast gave up.
Then, when Stormblood was being previewed and a conflict complement changes were being shown, we pronounced that Dragoon looked like it was going to be a powerhouse. It was already awesome, with celebration buffs and a trenchant debuff that single-handedly tangible a optimal DPS composition, and with Dragon Sight, that was usually going to get better. we attempted once again to like Dragoon, creation it one of a initial jobs we got to 70 — and this time, we did.
Let’s contend you’ve never played Dragoon, possibly in this diversion or in a prior Final Fantasy. The science says you’re a dragon-killer, so we can burst really, really high to rivet them. These jumps (and, of course, your spear) form a core of your offense. It’s a firm pursuit that doesn’t concede for many flaw in terms of a rotation, yet there’s a lot of oGCD abilities and transformation options that make it unequivocally dynamic. You’re always pulling buttons, and, interjection to those aforementioned support abilities, we boost your party’s DPS usually by being there. It feels fantastic.
The pursuit is now my main, usurping Samurai, and carrying spent a month or dual during a helm we can absolutely contend it’s substantially improved than it’s ever been. It’s been a bit of a hilly ride, and not usually for me, as a approach a pursuit altered in 4.0 was not terribly well-received. A new long-term stack-building automechanic was introduced, Dragon Eyes, and it polarised people.
Building eyes adult is a vital member of your DPS, yet it used to take about a notation and a half to max a sign out — and usually seconds to remove it, if we died or finished adult being forced to disentangle for a prolonged time. It finished training fights demoralising, and Stormblood’s initial offerings, quite Susano didn’t unequivocally seem to accommodate a automechanic unequivocally well.
But given afterwards Dragoon’s had something of a renaissance. Maxing out eyes is faster, and a operation of Dragon Sight — that lets we fasten to a accessible aim and boost both of your repairs — has been increased so we no longer have to be handcuffed together for it to be wholly effective. Its altogether DPS has been strengthened, too; it used to be a lot of work to and you’d still be left in a dirt by each other m�lange job, yet now, Dragoon pulls a weight and afterwards some.
More than that, Omega has so distant accommodated Dragoons beautifully. Raiding always has done, really; as prolonged as we need ranged DPS, and holding one along is many mandatory, it creates clarity to have a Dragoon to get a many out of them (piercing repairs buffs impact Machinists and Bards). But Dragoon felt like it finished clarity in a Deltascape. None of a bosses felt like they were designed to annoy we (with a disproportion of Halicarnassus’s shun room, that thankfully doesn’t seem in Savage) and for a many partial are fun to optimise. Shinryu, too, was a outrageous step over a impassioned trials that came out with Stormblood; it’s nice to not be forced to build your opener and conduct your cooldowns with one impulse of forced downtime in mind.
Don’t get me wrong — ditching Samurai wasn’t easy. That pursuit feels impossibly slick, and with no stacks to manage, we spend reduction of a quarrel kicking yourself for dropping them. But Dragoon feels usually as impactful, and ancillary your party’s DPS leaves we feeling some-more like an item and reduction like someone who’s usually focusing on themselves. It’s kind of tough to see where Samurai will go in a prolonged term, too; greedy DPS usually doesn’t seem to fit into XIV’s raid groups, that are so tiny that one particular with a good set of buffs can make a universe of difference. we don’t consider buffing a repairs is a answer, yet I’m not certain what is. On a flip side, it feels like Dragoon has a place, and it’s not a duty to fill it.
There is, obviously, a lot that could change that competence send me behind or to another pursuit entirely. The subsequent raid tier isn’t generally distant away, and if it’s as many of a headache as Susano or a Old One trainer in a Drowned City of Skalla is, we could see Dragoons being usually as undone as they were when Stormblood released.
The pursuit still seems to be usually removing stronger with each patch, that is great, yet we wouldn’t get used to it since a pendulum could simply pitch a other way. It was once inconceivable that Ninja would remove Goad, a TP-boosting celebration buff, yet they did; we could see a existence in that Dragoon mislaid a corner on a trenchant debuff, since it’s usually such an asset. Of course, Goad is distant reduction useful currently than a trenchant clean is right now — yet then, Goad was once one of Ninja’s biggest assets, and now it’s in open ownership.
That’s all conjecture, yet — a final word has to be that Dragoon is an glorious job. It’s a universe divided from a Lancer we messed around with in a XIV beta, and if you’re looking to change things adult or we ditched it after Stormblood came out, I’d unequivocally suggest revisiting it. If you’re looking for a place to start with it, Eve Malqir’s A Dragoon’s Life for Me is an glorious and hugely extensive guide. Driving a stalk by a malicious dragon God never felt so good.