Based on a discretionary cave in Final Fantasy III where a game’s many strong apparatus can be found, a Forbidden Land of Eureka comes to Final Fantasy XIV in patch 4.25 on Mar 13, bringing with it code new gameplay mechanics and absolute new apparatus to acquire and enhance.
In Final Fantasy XIV, Eureka is a puzzling island that appears in a Far East’s Glass Ocean. It’s a vast, open area where adult to 144 players can play during once, teaming adult to finish goals and take down absolute enemies.
Rather than earning customary knowledge levels and apparatus rewards, in Eureka players swell by earning component knowledge and rigging singular to a zone. Through a use of a new customizable Magia Board mechanic, players can compare a component affinity of their attacks to conflict those of their enemies. Having a correct elements accessible for any given charge will play a outrageous purpose in a success of Eureka-based ventures.
It sounds like a good understanding of fun, generally with 144 players using about all during once. As someone who plays a impression with a ability to revive other players, we am utterly meddlesome in a approach genocide works in Eureka—players remove component knowledge when they die unless rezzed within 10 mins of falling. I’m always adult for lending a recovering hand. It creates me feel useful.
I shall feel utterly useful come Mar 13, when refurbish 4.25 opens adult a Forbidden Land to Eorzeans everywhere.