Final Fantasy XIV Can’t Kill Final Fantasy XI, and It’s Never Going To

In a new talk with Dualshockers, Final Fantasy XIV executive Naoki Yoshida, had some engaging things to contend about Final Fantasy XI. When asked about a destiny of Final Fantasy XI, and possibly they have skeleton to transition players over to Final Fantasy XIV when a former eventually dies down, Yoshida went out of his approach to diffuse any idea that Final Fantasy XI’s finish is near. His whole answer is filled with engaging tidbits of info, so really give it a read, yet here’s what we found many engaging around Dualshockers:

If and when, maybe even 10 years in a future, Final Fantasy XI finally ends, afterwards yes, we’d be totally open to doing some kind of graduation for those players. Maybe if they pierce to XIV we could give them a giveaway year of subscription or something like that.

With that being said, we don’t wish to force those players to pierce on to XIV. They’re totally opposite games, so it has to be their decision.

The memories players have of Vana’diel are memories of Vana’diel. And it’s since it’s Vana’diel that those memories are so strong. We’ll do all in a energy to keep a servers open for a players. It’s critical for us.”


As a longtime actor of Final Fantasy XI, and active subscriber of both that and Final Fantasy XIV, it’s lovely to review these comments from Yoshida. It’s transparent (in box it wasn’t already) that he gets a stream state of both of those games, and selfishly, it’s good to hear that we don’t need to worry about FFXI shutting anytime soon. He mentions in a full response that there are rags on a way, and if you’ve been following FFXI, we know that a diversion has consistently perceived copiousness of updates, and even new calm over a final few years.

The reason Final Fantasy XI has stayed alive for this long, notwithstanding a existence of Final Fantasy XIV, is since they are so graphic from one another, FFXIV isn’t means to cannibalize FFXI’s actor base. Initially, when FFXIV and eventually A Realm Reborn released, there was substantially an exodus of players that wanted to only play a latest, and many upheld Square Enix MMORPG, yet during this point, both populations seem fast and separate. While FFXI still substantially attracts some new players meddlesome in personification an old-school character MMORPG, many players are possibly returning, or never left, and it’s essentially since of a final thing that Yoshida mentioned in his answer: Vana’diel is full of memories.

There’s a tie that hardcore Final Fantasy XI players have with Vana’diel that has not been simply replicated in other MMORPGs. generally complicated ones. FFXI in a early years  – and even still currently to a obtuse border – was harsh, unforgiving, and impossibly reliant on organisation play. If we didn’t have a Linkshell (read: clan), or weren’t peaceful to work tough to put groups together to accomplish things in-game, we were flattering many out of luck. If we stranded with it for years though, we really expected finished lifelong friendships. It was roughly unavoidable. Even yet roughly all of them don’t play FFXI anymore, we still keep in hold with lots of my aged Linkshell members.

Also, since Final Fantasy XI was such a onslaught during times, each small feat we had, possibly it was completing a mission, unlocking a new area, or defeating a HNM with your buddies, felt like such a suggestive accomplishment, and a memory is parched into your brain. Some moments for me that FFXI players reading this will certainly conclude are reaching Ru’Aun Gardens and Lufaise Meadows for a initial time, and fighting over Fafnir/Nidhogg spawns.

The many ideal approach I’ve listened Final Fantasy XI described is that “it’s a best knowledge we never wish to have again.” It’s so true. A lot of those hardships, like staying adult all night to stay an enemy, or watchful hours for a organisation invite, were objectively not fun, yet still, FFXI fans wouldn’t trade behind any of those memories.

Contrast this to Final Fantasy XIV. Again, we play both, yet for totally opposite reasons. FFXIV is approach some-more deferential of my giveaway time, is filled with action-packed fights, and roughly all of a calm can be finished possibly solo, or with a group. Awesome. But during a same time, we have roughly no romantic connection to a game’s world, Eorzea.

It’s not that a account ancillary it isn’t good done; in fact, FFXIV’s story calm is excellent. It’s only that we never had to live there. Almost all of a areas in FFXIV are only view for a many part. They are stops that we have to make spasmodic along a approach to finish your subsequent fetch quest, story mission, or instanced activity. Outside of impassioned problem raid activities, and a really FFXI-like Pagos calm combined in Stormblood – both of which, by a way, be really simply skipped by many players but many chastisement – it’s singular that we ever need to organisation up, or even promulgate with another actor unless you’re going out of your approach to do so. The rigging we get is all proxy until a subsequent patch adds something better. In FFXI, that Defending Ring that we got is still on my character’s finger after over a decade.

All of this isn’t to contend that one diversion is improved than a other, it’s only that they are unconditionally opposite experiences. Clearly, adequate people still suffer Final Fantasy XI’s character after all these years as Yoshida’s comments suggest, going as distant as to advise “10 years” as a intensity lifespan for a now 16+ year aged MMORPG. It’s a criticism that substantially sounds crazy to a infrequent spectator that suspicion a diversion was passed once a PS2 and Xbox 360 support dropped. If we know both games as good as me, and others like myself do, it’s not as furious as we would think.

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