Final Fantasy XIV has to be one of a biggest quip stories in video games. Its initial recover was perceived feeble by fans and critics alike. However, in 2013, Square Enix launched Final Fantasy XIV: A Realm Reborn, a finish renovate of a diversion that garnered a most some-more auspicious reception. As it turns out, Square Enix announced currently that these efforts have been fruitful: Final Fantasy XIV only crossed 10 million sum players.
This brings a diversion nearby a tip of a list for MMOs in terms of sum players, nonetheless it’s critical to note that Square Enix’s array doesn’t indispensably meant subscribers. Players are means to try out a diversion for giveaway in a singular giveaway trial, and a 10 million array presumably includes those players. For comparison, in 2015–the final time Activision settled World of Warcraft numbers–the diversion sat during over 5 million subscribers, nonetheless an absurd 100 million people have combined accounts.
FFXIV’s miracle comes during a commencement of a in-game Moonfire Faire event, that facilities new quests and gear. According to Square, “Players can take partial in an all-new array of quests, including confronting off opposite Ultros and his wild tentacles. Triumphant adventurers can obtain eventuality apparatus to ring in a celebrations, including a dyeable Faire chronicle of a renouned set of equipment.”
The game’s latest expansion, Stormblood, launched in June, helping buoy Square Enix’s financial news final quarter. Stormblood received an 8/10 from GameSpot, with censor Ginny Woo writing, “There are some irritating post-launch issues per instanced areas, as good as a new process of kicking players in high-population worlds during rise times. However, Stormblood has already left above and over a knowledge delivered in Heavensward, and there’s no doubt that Final Fantasy XIV now has a calm and longevity it needs to keep players engaged.”